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/**
* Copyright (c) 2014 SQUARESPACE, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.squarespace.less.model;
import static com.squarespace.less.model.Unit.CM;
import static com.squarespace.less.model.Unit.DEG;
import static com.squarespace.less.model.Unit.DPCM;
import static com.squarespace.less.model.Unit.DPI;
import static com.squarespace.less.model.Unit.DPPX;
import static com.squarespace.less.model.Unit.GRAD;
import static com.squarespace.less.model.Unit.HZ;
import static com.squarespace.less.model.Unit.IN;
import static com.squarespace.less.model.Unit.KHZ;
import static com.squarespace.less.model.Unit.MM;
import static com.squarespace.less.model.Unit.MS;
import static com.squarespace.less.model.Unit.PC;
import static com.squarespace.less.model.Unit.PT;
import static com.squarespace.less.model.Unit.PX;
import static com.squarespace.less.model.Unit.RAD;
import static com.squarespace.less.model.Unit.S;
import static com.squarespace.less.model.Unit.TURN;
/**
* Create a 2-way conversion mapping between different Units.
*/
public class UnitConversions {
/**
* Table of conversion factors between units.
*/
private static final double[][] CONVERSIONS;
private UnitConversions() { }
/**
* Constructs a 2-way conversion between the {@code from} and {@code to} units
* with the given factor.
*/
private static void create(Unit from, Unit to, double factor) {
int i0 = from.ordinal();
int i1 = to.ordinal();
CONVERSIONS[i0][i1] = factor;
CONVERSIONS[i1][i0] = 1.0 / factor;
}
/**
* Builds the conversion table.
*/
static {
Unit[] values = Unit.values();
int sz = values.length;
CONVERSIONS = new double[sz][sz];
for (int i = 0; i < sz; i++) {
Unit unit = values[i];
create(unit, unit, 1.0);
}
create(IN, CM, 2.54);
create(IN, MM, 2.54 * 1000.0);
create(IN, PX, 96.0);
create(IN, PT, 72.0);
create(IN, PC, 12.0 * 72.0);
create(CM, MM, 1000.0);
create(CM, PX, 2.54 * 96.0);
create(CM, PT, 2.54 * 72.0);
create(CM, PC, 2.54 * 72.0 * 12.0);
create(PX, MM, (2.54 * 1000.0) / 96.0);
create(PX, PT, 0.75);
create(PX, PC, 0.75 / 12.0);
create(PC, MM, 1000.0 * factor(PC, CM));
create(PC, PT, 12.0);
create(PT, MM, (2.54 * 1000.0) / 72.0);
create(S, MS, 1000.0);
create(KHZ, HZ, 1000.0);
create(DPCM, DPI, 2.54);
create(DPPX, DPI, 96.0);
create(DPPX, DPCM, 2.54 * 96.0);
create(TURN, DEG, 360.0);
create(TURN, GRAD, 400.0);
create(TURN, RAD, 2 * Math.PI);
create(DEG, RAD, 1.0 / (180.0 / Math.PI));
create(DEG, GRAD, 9 / 10.0);
create(RAD, GRAD, 1 / (Math.PI / 200.0));
}
/**
* Obtain the multiplication factor to convert between units. For example, factor(IN, PX)
* means "convert from inches to pixels" and would return 96.
*
* Incompatible conversions return 0.0, letting the caller throw an appropriate error.
* Upstream less.js doesn't perform conversion and will drop the units from the
* right-hand side of the operation.
*
* For example, in upstream less.js:
*
* font-size: 12px + 3in - 4s + 24%;
*
* Evalutes to:
*
* font-size: 35px;
*
* ... which seems nuts.
*
* There are also cases in CSS3 where expressions need to be kept intact and
* not collapsed, since they need to be evaluated by the browser. The calc()
* function, for example:
* http://www.w3.org/TR/css3-values/#calc
*
*/
public static double factor(Unit from, Unit to) {
if (from == null || to == null) {
return 1.0;
}
return CONVERSIONS[from.ordinal()][to.ordinal()];
}
}