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A modern I/O library for Android, Java, and Kotlin Multiplatform.
/*
* Copyright (C) 2018 Square, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package okio
import java.io.IOException
import java.io.InterruptedIOException
import java.util.concurrent.locks.Condition
import java.util.concurrent.locks.ReentrantLock
import kotlin.concurrent.withLock
/**
* Enables limiting of Source and Sink throughput. Attach to this throttler via [source] and [sink]
* and set the desired throughput via [bytesPerSecond]. Multiple Sources and Sinks can be
* attached to a single Throttler and they will be throttled as a group, where their combined
* throughput will not exceed the desired throughput. The same Source or Sink can be attached to
* multiple Throttlers and its throughput will not exceed the desired throughput of any of the
* Throttlers.
*
* This class has these tuning parameters:
*
* * `bytesPerSecond`: Maximum sustained throughput. Use 0 for no limit.
* * `waitByteCount`: When the requested byte count is greater than this many bytes and isn't
* immediately available, only wait until we can allocate at least this many bytes. Use this to
* set the ideal byte count during sustained throughput.
* * `maxByteCount`: Maximum number of bytes to allocate on any call. This is also the number of
* bytes that will be returned before any waiting.
*/
class Throttler internal constructor(
/**
* The nanoTime that we've consumed all bytes through. This is never greater than the current
* nanoTime plus nanosForMaxByteCount.
*/
private var allocatedUntil: Long
) {
private var bytesPerSecond: Long = 0L
private var waitByteCount: Long = 8 * 1024 // 8 KiB.
private var maxByteCount: Long = 256 * 1024 // 256 KiB.
val lock: ReentrantLock = ReentrantLock()
val condition: Condition = lock.newCondition()
constructor() : this(allocatedUntil = System.nanoTime())
/** Sets the rate at which bytes will be allocated. Use 0 for no limit. */
@JvmOverloads
fun bytesPerSecond(
bytesPerSecond: Long,
waitByteCount: Long = this.waitByteCount,
maxByteCount: Long = this.maxByteCount
) {
lock.withLock {
require(bytesPerSecond >= 0)
require(waitByteCount > 0)
require(maxByteCount >= waitByteCount)
this.bytesPerSecond = bytesPerSecond
this.waitByteCount = waitByteCount
this.maxByteCount = maxByteCount
condition.signalAll()
}
}
/**
* Take up to `byteCount` bytes, waiting if necessary. Returns the number of bytes that were
* taken.
*/
internal fun take(byteCount: Long): Long {
require(byteCount > 0)
lock.withLock {
while (true) {
val now = System.nanoTime()
val byteCountOrWaitNanos = byteCountOrWaitNanos(now, byteCount)
if (byteCountOrWaitNanos >= 0) return byteCountOrWaitNanos
condition.awaitNanos(-byteCountOrWaitNanos)
}
}
}
/**
* Returns the byte count to take immediately or -1 times the number of nanos to wait until the
* next attempt. If the returned value is negative it should be interpreted as a duration in
* nanos; if it is positive it should be interpreted as a byte count.
*/
internal fun byteCountOrWaitNanos(now: Long, byteCount: Long): Long {
if (bytesPerSecond == 0L) return byteCount // No limits.
val idleInNanos = maxOf(allocatedUntil - now, 0L)
val immediateBytes = maxByteCount - idleInNanos.nanosToBytes()
// Fulfill the entire request without waiting.
if (immediateBytes >= byteCount) {
allocatedUntil = now + idleInNanos + byteCount.bytesToNanos()
return byteCount
}
// Fulfill a big-enough block without waiting.
if (immediateBytes >= waitByteCount) {
allocatedUntil = now + maxByteCount.bytesToNanos()
return immediateBytes
}
// Looks like we'll need to wait until we can take the minimum required bytes.
val minByteCount = minOf(waitByteCount, byteCount)
val minWaitNanos = idleInNanos + (minByteCount - maxByteCount).bytesToNanos()
// But if the wait duration truncates to zero nanos after division, don't wait.
if (minWaitNanos == 0L) {
allocatedUntil = now + maxByteCount.bytesToNanos()
return minByteCount
}
return -minWaitNanos
}
private fun Long.nanosToBytes() = this * bytesPerSecond / 1_000_000_000L
private fun Long.bytesToNanos() = this * 1_000_000_000L / bytesPerSecond
/** Create a Source which honors this Throttler. */
fun source(source: Source): Source {
return object : ForwardingSource(source) {
override fun read(sink: Buffer, byteCount: Long): Long {
try {
val toRead = take(byteCount)
return super.read(sink, toRead)
} catch (e: InterruptedException) {
Thread.currentThread().interrupt()
throw InterruptedIOException("interrupted")
}
}
}
}
/** Create a Sink which honors this Throttler. */
fun sink(sink: Sink): Sink {
return object : ForwardingSink(sink) {
@Throws(IOException::class)
override fun write(source: Buffer, byteCount: Long) {
try {
var remaining = byteCount
while (remaining > 0L) {
val toWrite = take(remaining)
super.write(source, toWrite)
remaining -= toWrite
}
} catch (e: InterruptedException) {
Thread.currentThread().interrupt()
throw InterruptedIOException("interrupted")
}
}
}
}
}
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