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SquidLib platform-independent logic and utility code. Please refer to https://github.com/SquidPony/SquidLib .

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package squidpony.squidmath;

import squidpony.StringKit;

import java.io.Serializable;
import java.util.Arrays;

/**
 * An RNG that has a drastically longer period than the other generators in SquidLib, other than {@link IsaacRNG},
 * without sacrificing speed or GWT support. If you don't already know what the period of an RNG is, this probably
 * isn't needed for your purposes, or many purposes in games at all. It is primarily meant for applications that need to
 * generate massive amounts of random numbers, more than pow(2, 64) (18,446,744,073,709,551,616), without repeating
 * the sequence of generated numbers. An RNG's period refers to the number of numbers it generates given a single
 * seed before the sequence repeats from the beginning. The period of this class is pow(2, 1024) minus 1
 * (179,769,313,486,231,590,772,930,519,078,902,473,361,797,697,894,230,657,273,430,081,157,732,675,805,500,963,132,708,
 * 477,322,407,536,021,120,113,879,871,393,357,658,789,768,814,416,622,492,847,430,639,474,124,377,767,893,424,865,485,
 * 276,302,219,601,246,094,119,453,082,952,085,005,768,838,150,682,342,462,881,473,913,110,540,827,237,163,350,510,684,
 * 586,298,239,947,245,938,479,716,304,835,356,329,624,224,137,215). While that number is preposterously large, there's
 * always some application that seems to need more; if you really need more than that, look into CMWC generators, which
 * can have even larger state and also even larger periods. There isn't one of those in SquidLib currently, though there
 * is a possibility of one being added in the future. There is a 64-bit MersenneTwister, which has an even larger period
 * than this one, but it might not have optimal quality for some applications (notably, the game Dungeon Crawl Stone
 * Soup used Mersenne Twister and found that some players in a competition could predict impending random events,
 * despite the generator seeming bulletproof).
 * 
* This class may be particularly useful in conjunction with the shuffle method of RNG; the period of an RNG determines * how many possible "shuffles", a.k.a orderings or permutations, can be produced over all calls to a permuting method * like shuffle. A LightRNG-backed RNG with a period of pow(2, 64) will only be able to produce all possible "shuffles" * for lists or arrays of 20 items or less. If a LongPeriodRNG is given to the constructor of an RNG and a large enough * state has been given to the LongPeriodRNG (the String or long[] constructors can allow this), then lists or arrays of * up to 170 elements can have all possible orderings produced by shuffle(), though it will take near-impossibly-many * calls. This class has 128 bytes of state plus more in overhead (compare to the 16-byte-with-overhead LightRNG), but * due to its massive period and createMany() static method, you can create a large number of subsequences with rather * long periods themselves from a single seed. This uses the xorshift-1024*phi algorithm, and has competitive speed. *
* This generator was updated to the "phi" variant of XorShift1024* instead of the "M_8" variant when the phi variant * became recommended over the version this originally used. The multiplier, and thus the sequence of numbers this * generates for a given seed, changed on October 19, 2017. *
* Created by Tommy Ettinger on 3/21/2016. * Ported from CC0-licensed C code by Sebastiano Vigna, at http://xorshift.di.unimi.it/xorshift1024star.c * @author Tommy Ettinger */ public final class LongPeriodRNG implements RandomnessSource, Serializable { public final long[] state = new long[16]; public int choice; private static final long serialVersionUID = 173524490381383244L; private static final long[] jumpTable = {0x84242f96eca9c41dL, 0xa3c65b8776f96855L, 0x5b34a39f070b5837L, 0x4489affce4f31a1eL, 0x2ffeeb0a48316f40L, 0xdc2d9891fe68c022L, 0x3659132bb12fea70L, 0xaac17d8efa43cab8L, 0xc4cb815590989b13L, 0x5ee975283d71c93bL, 0x691548c86c1bd540L, 0x7910c41d10a1e6a5L, 0x0b5fc64563b3e2a8L, 0x047f7684e9fc949dL, 0xb99181f2d8f685caL, 0x284600e3f30e38c3L }; /** * Builds a LongPeriodRNG and initializes this class' 1024 bits of state with a random seed passed into SplitMix64, * the algorithm also used by LightRNG. A different algorithm is used in non-constructor code to generate random * numbers, which is a recommended technique to generate seeds. */ public LongPeriodRNG() { reseed(); } /** * Builds a LongPeriodRNG and initializes this class' 1024 bits of state with many calls to a SplitMix64-based RNG * using a variant on seed produced by running it through PCG-Random's output step (PermutedRNG here). * @param seed a 64-bit seed; can be any value. */ public LongPeriodRNG(long seed) { reseed(seed); } public void reseed() { long ts = LightRNG.determine((long) ((Math.random() * 2.0 - 1.0) * 0x8000000000000L) ^ (long) ((Math.random() * 2.0 - 1.0) * 0x8000000000000000L)); choice = (int) (ts & 15); state[0] = ~(ts >>> 1); for (int i = 1; i < 16; i++) { //Chosen by trial and error to unevenly reseed 4 times, where i is 2, 5, 10, or 13 if ((6 & (i * 1281783497376652987L)) == 6) ts ^= (long) ((Math.random() * 2.0 - 1.0) * 0x8000000000000L) ^ (long) ((Math.random() * 2.0 - 1.0) * 0x8000000000000000L); state[i - 1] ^= (state[i] = LightRNG.determine(++ts)); } if (state[0] == 0L) state[0] = -17; } /** * Reinitializes this class' 1024 bits of state with the given seed passed into SplitMix64, the algorithm also used by * LightRNG. A different algorithm is used in actual number generating code, which is a recommended technique to * generate seeds. * * @param seed a 64-bit seed; can be any value. */ public void reseed(long seed) { init(seed); choice = (int) (seed & 15); } /** * Builds a LongPeriodRNG and initializes this class' 1024 bits of state with the given seed, using a different * strategy depending on the seed. If seed is null, this uses the same state as any other null seed. If seed is a * String with length 15 or less, this generates a 64-bit hash of the seed and uses it in the same way the constructor * that takes a long creates 1024 bits of state from a 64-bit seed. If seed is a String with length 16 or more, this * splits the string up and generates 16 hashes from progressively smaller substrings of seed. The highest quality * states will result from passing this a very long String (a StringBuilder would also be a good choice). * * @param seed a String (or other CharSequence) seed; can be any value, but produces the best results if it at least 16 characters long */ public LongPeriodRNG(CharSequence seed) { reseed(seed); } /** * Reinitializes this class' 1024 bits of state with the given seed, using a different strategy depending on the seed. * If seed is null, this uses the same state as any other null seed. If seed is a String with length 15 or less, this * generates a 64-bit hash of the seed and uses it in the same way the constructor that takes a long creates 1024 bits * of state from a 64-bit seed. If seed is a String with length 16 or more, this splits the string up and generates 16 * hashes from progressively smaller substrings of seed. The highest quality states will result from passing this a * very long String (a StringBuilder would also be a good choice). * * @param seed a String (or other CharSequence) seed; can be any value, but produces the best results if it at least 16 characters long */ public void reseed(CharSequence seed) { int len; if (seed == null || (len = seed.length()) == 0) { init(0x632BE59BD9B4E019L); choice = 0; } else { if (len < 16) { long h = CrossHash.hash64(seed); init(h); choice = (int) (h & 15); } else { state[0] = validate(CrossHash.hash64(seed)); for (int i = 0; i < 16; i++) { state[i] = validate(CrossHash.hash64(seed, i * len >> 4, len)); } choice = (int) (state[0] & 15); } } } /** * Builds a LongPeriodRNG and initializes this class' 1024 bits of state with the given seed as a long array, which * may or may not have 16 elements (though it is less wasteful to run this with 16 longs since that is exactly 1024 * bits). If seed is null, this produces the same state as the String constructor does when given a null seed. If seed * has fewer than 16 elements, this repeats earlier elements once it runs out of unused longs. If seed has 16 or more * elements, this exclusive-ors elements after the sixteenth with longs it has already placed into the state, causing * all elements of the seed to have an effect on the state, and making the 16-element case copy all longs exactly. * * @param seed a long array seed; can have any number of elements, though 16 is ideal */ public LongPeriodRNG(long[] seed) { reseed(seed); } /** * Reinitializes this class' 1024 bits of state with the given seed as a long array, which may or may not have 16 * elements (though it is less wasteful to run this with 16 longs since that is exactly 1024 bits). If seed is null, * this produces the same state as the String constructor does when given a null seed. If seed has fewer than 16 * elements, this repeats earlier elements once it runs out of unused longs. If seed has 16 or more elements, this * exclusive-ors elements after the sixteenth with longs it has already placed into the state, causing all elements of * the seed to have an effect on the state, and making the 16-element case copy all longs exactly. * * @param seed a long array seed; can have any number of elements, though 16 is ideal */ public void reseed(long[] seed) { int len; if (seed == null || (len = seed.length) == 0) { init(0x632BE59BD9B4E019L); choice = 0; } else if (len < 16) { for (int i = 0, s = 0; i < 16; i++, s++) { if(s == len) s = 0; state[i] ^= seed[s]; if (state[i] == 0) state[i] = 1; } choice = (int) (state[0] & 15); } else { for (int i = 0, s = 0; s < len; s++, i = (i + 1) & 15) { state[i] ^= seed[s]; if (state[i] == 0) state[i] = 1; } choice = (int) (state[0] & 15); } } private static long validate(long seed) { if (seed == 0) return 1; else return seed; } private void init(long seed) { long z; seed ^= seed >>> (5 + (seed >>> 59)); seed = ((seed *= 0xAEF17502108EF2D9L) >>> 43) ^ seed; for (int i = 0; i < 16; i++) { z = (seed += 0x9E3779B97F4A7C15L); z = (z ^ (z >>> 30)) * 0xBF58476D1CE4E5B9L; z = (z ^ (z >>> 27)) * 0x94D049BB133111EBL; state[i] = z ^ (z >>> 31); if (state[i] == 0) state[i] = 1; } } public LongPeriodRNG(LongPeriodRNG other) { choice = other.choice; System.arraycopy(other.state, 0, state, 0, 16); } @Override public int next(int bits) { final long s0 = state[choice]; long s1 = state[choice = (choice + 1) & 15]; s1 ^= s1 << 31; return (int) ((state[choice] = s1 ^ s0 ^ (s1 >>> 11) ^ (s0 >>> 30)) * 0x9E3779B97F4A7C13L >>> (64 - bits)); } /** * Can return any long, positive or negative, of any size permissible in a 64-bit signed integer. *
* Written by Sebastiano Vigna, from http://xorshift.di.unimi.it/xorshift1024star.c * * @return any long, all 64 bits are random */ // Previously used multiplier 1181783497276652981L ; this is the "phi" variant instead of "M_8" // See http://xoroshiro.di.unimi.it/xorshift1024star.c for details @Override public long nextLong() { final long s0 = state[choice]; long s1 = state[choice = (choice + 1) & 15]; s1 ^= s1 << 31; return (state[choice] = s1 ^ s0 ^ (s1 >>> 11) ^ (s0 >>> 30)) * 0x9E3779B97F4A7C13L; } /** * Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the * copy, both will generate the same sequence of random numbers from the point copy() was called. This just need to * copy the state so it isn't shared, usually, and produce a new value with the same exact state. * * @return a copy of this RandomnessSource */ @Override public LongPeriodRNG copy() { LongPeriodRNG next = new LongPeriodRNG(); System.arraycopy(state, 0, next.state, 0, 16); next.choice = choice; return next; } /** * This is the jump function for the generator. It is equivalent to 2^512 calls to nextLong(); it can be used to * generate 2^512 non-overlapping subsequences for parallel computations. Alters the state of this object. *
* Written by Sebastiano Vigna, from http://xorshift.di.unimi.it/xorshift1024star.c , don't ask how it works. */ public void jump() { long[] t = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; for (int i = 0; i < 16; i++) for (int b = 0; b < 64; b++) { if ((jumpTable[i] & 1L << b) != 0) { for (int j = 0; j < 16; j++) t[j] ^= state[(j + choice) & 15]; } nextLong(); } for (int j = 0; j < 16; j++) state[(j + choice) & 15] = t[j]; } /** * Creates many LongPeriodRNG objects in an array, where each will generate a sequence of pow(2, 512) numbers that * will not overlap with other sequences in the array. The number of items in the array is specified by count. * * @param count the number of LongPeriodRNG objects to generate in the array. * @return an array of LongPeriodRNG where none of the RNGs will generate overlapping sequences. */ public static LongPeriodRNG[] createMany(int count) { if (count < 1) count = 1; LongPeriodRNG origin = new LongPeriodRNG(); LongPeriodRNG[] values = new LongPeriodRNG[count]; for (int i = count - 1; i > 0; i--) { values[i] = new LongPeriodRNG(origin); origin.jump(); } values[0] = origin; return values; } /** * Creates many LongPeriodRNG objects in an array, where each will generate a sequence of pow(2, 512) numbers that * will not overlap with other sequences in the array. The number of items in the array is specified by count. A * seed can be given that will affect all items in the array, but with each item using a different section of the * massive period this class supports. Essentially, each LongPeriodRNG in the array will generate a different random * sequence relative to any other element of the array, but the sequences are reproducible if the same seed is given * to this method a different time (useful for testing). * * @param count the number of LongPeriodRNG objects to generate in the array. * @param seed the RNG seed that will determine the different sequences the returned LongPeriodRNG objects produce * @return an array of LongPeriodRNG where none of the RNGs will generate overlapping sequences. */ public static LongPeriodRNG[] createMany(int count, long seed) { if (count < 1) count = 1; LongPeriodRNG origin = new LongPeriodRNG(seed); LongPeriodRNG[] values = new LongPeriodRNG[count]; for (int i = count - 1; i > 0; i--) { values[i] = new LongPeriodRNG(origin); origin.jump(); } values[0] = origin; return values; } /** * Creates many LongPeriodRNG objects in an array, where each will generate a sequence of pow(2, 512) numbers that * will not overlap with other sequences in the array. The number of items in the array is specified by count. A * seed can be given that will affect all items in the array, but with each item using a different section of the * massive period this class supports. Essentially, each LongPeriodRNG in the array will generate a different random * sequence relative to any other element of the array, but the sequences are reproducible if the same seed is given * to this method a different time (useful for testing). * * @param count the number of LongPeriodRNG objects to generate in the array. * @param seed the RNG seed that will determine the different sequences the returned LongPeriodRNG objects produce * @return an array of LongPeriodRNG where none of the RNGs will generate overlapping sequences. */ public static LongPeriodRNG[] createMany(int count, String seed) { if (count < 1) count = 1; LongPeriodRNG origin = new LongPeriodRNG(seed); LongPeriodRNG[] values = new LongPeriodRNG[count]; for (int i = count - 1; i > 0; i--) { values[i] = new LongPeriodRNG(origin); origin.jump(); } values[0] = origin; return values; } /** * Creates many LongPeriodRNG objects in an array, where each will generate a sequence of pow(2, 512) numbers that * will not overlap with other sequences in the array. The number of items in the array is specified by count. A * seed can be given that will affect all items in the array, but with each item using a different section of the * massive period this class supports. Essentially, each LongPeriodRNG in the array will generate a different random * sequence relative to any other element of the array, but the sequences are reproducible if the same seed is given * to this method a different time (useful for testing). * * @param count the number of LongPeriodRNG objects to generate in the array. * @param seed the RNG seed that will determine the different sequences the returned LongPeriodRNG objects produce * @return an array of LongPeriodRNG where none of the RNGs will generate overlapping sequences. */ public static LongPeriodRNG[] createMany(int count, long[] seed) { if (count < 1) count = 1; LongPeriodRNG origin = new LongPeriodRNG(seed); LongPeriodRNG[] values = new LongPeriodRNG[count]; for (int i = count - 1; i > 0; i--) { values[i] = new LongPeriodRNG(origin); origin.jump(); } values[0] = origin; return values; } @Override public String toString() { return "LongPeriodRNG with state hash 0x" + StringKit.hexHash(state) + "L, choice 0x" + StringKit.hex(choice); } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; LongPeriodRNG that = (LongPeriodRNG) o; if (choice != that.choice) return false; return Arrays.equals(state, that.state); } @Override public int hashCode() { return CrossHash.Mist.predefined[choice].hash(state); } }




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