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/**
* Copyright 2012 StackMob
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.stackmob.sdk.model;
/**
* Represents a integer that can be incremented atomically. Its purpose is to allow you to have a value that can be
* incremented from multiple clients without worrying about synchronization. Use cases include a score tracker or
* thumbs-up button.
*/
public class StackMobCounter {
private int localBaseVal = 0;
private int increment = 0;
enum Mode{INCREMENT, SET}
private Mode mode = Mode.INCREMENT;
/**
* Increment the value by a number (positive or negative). This will change the local value immediately
* and the increment will be sent to the server as an atomic increment on the next save. The increment
* accumulates across multiple calls, so if you call this with values of 2 and -3 before saving, the sever-side
* value will be incremented by -1.
* @param increment the value to change the counter by
* @return the new value of the local counter
*/
public synchronized int updateAtomicallyBy(int increment) {
this.increment += increment;
return get();
}
/**
* get the current local value of the counter
* @return the current local value of the counter
*/
public synchronized int get() {
return localBaseVal + increment;
}
/**
* get the value that will be use for incrementing the counter on the next save
* @return the value that will be use for incrementing the counter on the next save
*/
public synchronized int getIncrement() {
return increment;
}
/**
* Force the counter to a particular value, overriding the increment. After calling this you can
* then save the model, which will cause the server-side value to be set rather than incremented.
* @param val the value the counter should be set to
*/
public synchronized void forceTo(int val) {
mode = Mode.SET;
this.localBaseVal = val;
this.increment = 0;
}
Mode getMode() {
return mode;
}
synchronized void reset() {
localBaseVal = get();
increment = 0;
mode = Mode.INCREMENT;
}
synchronized void set(int val) {
reset();
localBaseVal = val;
}
}
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