com.sun.grizzly.memory.slab.SlabPoolImpl Maven / Gradle / Ivy
The newest version!
/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
*
* The contents of this file are subject to the terms of either the GNU
* General Public License Version 2 only ("GPL") or the Common Development
* and Distribution License("CDDL") (collectively, the "License"). You
* may not use this file except in compliance with the License. You can obtain
* a copy of the License at https://glassfish.dev.java.net/public/CDDL+GPL.html
* or glassfish/bootstrap/legal/LICENSE.txt. See the License for the specific
* language governing permissions and limitations under the License.
*
* When distributing the software, include this License Header Notice in each
* file and include the License file at glassfish/bootstrap/legal/LICENSE.txt.
* Sun designates this particular file as subject to the "Classpath" exception
* as provided by Sun in the GPL Version 2 section of the License file that
* accompanied this code. If applicable, add the following below the License
* Header, with the fields enclosed by brackets [] replaced by your own
* identifying information: "Portions Copyrighted [year]
* [name of copyright owner]"
*
* Contributor(s):
*
* If you wish your version of this file to be governed by only the CDDL or
* only the GPL Version 2, indicate your decision by adding "[Contributor]
* elects to include this software in this distribution under the [CDDL or GPL
* Version 2] license." If you don't indicate a single choice of license, a
* recipient has the option to distribute your version of this file under
* either the CDDL, the GPL Version 2 or to extend the choice of license to
* its licensees as provided above. However, if you add GPL Version 2 code
* and therefore, elected the GPL Version 2 license, then the option applies
* only if the new code is made subject to such option by the copyright
* holder.
*/
package com.sun.grizzly.memory.slab;
import java.util.Set;
import java.util.HashSet;
import java.nio.ByteBuffer;
/**
* @author Ken Cavanaugh
*/
public final class SlabPoolImpl implements SlabMemoryManagerFactory.SlabPool {
// We assume that all of the methods of this class may be invoked
// by arbitrary threads concurrently. Since the methods are all independent,
// we can just synchronize the public methods. I don't think contention will
// be too big of a problem, because Slab allocation should happen much less
// often than buffer allocation in a Slab.
private final int _maxAllocationSize;
private final long _minSize;
private final long _maxSize;
private final boolean _bufferType;
private boolean _closed = false; // Use sets because Sets support constant-time remove() and add() calls.
private Set _emptySlabs; // Set of all empty slabs
private Set _fullSlabs; // Set of all full slabs
// (target of releaseSlab)
private Set _partialSlabs; // Set of all slabs in use
// (returned by getSlab, but not
// yet released. State may be
// EMPTY or PARTIAL.
public SlabPoolImpl(final int maxAllocationSize, final long minSize,
final long maxSize, final boolean bufferType) {
this._maxAllocationSize = maxAllocationSize;
this._minSize = minSize;
this._maxSize = maxSize;
this._bufferType = bufferType;
_emptySlabs = new HashSet();
_fullSlabs = new HashSet();
_partialSlabs = new HashSet();
while (freeSpace() < minSize) {
final Slab slab = new Slab(maxAllocationSize, bufferType);
_emptySlabs.add(slab);
}
}
private void checkClosed() {
if (_closed) {
throw new IllegalStateException("SlabPoolImpl is closed");
}
}
public synchronized void close() {
checkClosed();
_emptySlabs = null;
_fullSlabs = null;
_partialSlabs = null;
_closed = true;
}
public synchronized int maxAllocationSize() {
checkClosed();
return _maxAllocationSize;
}
public synchronized long minSize() {
checkClosed();
return _minSize;
}
public synchronized long maxSize() {
checkClosed();
return _maxSize;
}
public synchronized int numFreeSlabs() {
checkClosed();
return _emptySlabs.size();
}
public synchronized int numPartialSlabs() {
checkClosed();
return _partialSlabs.size();
}
public synchronized int numFullSlabs() {
checkClosed();
return _fullSlabs.size();
}
private long totalSpaceInUse() {
long result = _maxAllocationSize;
result = result * (_emptySlabs.size() + _partialSlabs.size() + _fullSlabs.size());
return result;
}
private long computeAvailableSize(final Set set) {
long result = 0;
for (Slab slab : set) {
result += slab.sizeAvailable();
}
return result;
}
private long computeAllocatedSize(final Set set) {
long result = 0;
for (Slab slab : set) {
result += slab.sizeAllocated();
}
return result;
}
private long computeDisposedSize(final Set set) {
long result = 0;
for (Slab slab : set) {
result += slab.sizeDisposed();
}
return result;
}
// total free space is total free space in empty slabs (which are completely
// available) and partial slabs (which are only partly available).
public synchronized long freeSpace() {
checkClosed();
return computeAvailableSize(_emptySlabs) + computeAvailableSize(_partialSlabs);
}
// unavailable space is the space that has been disposed, but since this is
// in partial and full Slabs, the unavailable space is not available to
// a client of the SlabPool.
public synchronized long unavailableSpace() {
checkClosed();
return computeDisposedSize(_partialSlabs) + computeDisposedSize(_fullSlabs);
}
public synchronized long allocatedSpace() {
checkClosed();
return computeAllocatedSize(_partialSlabs) + computeAllocatedSize(_fullSlabs);
}
public synchronized boolean bufferType() {
checkClosed();
return _bufferType;
}
public synchronized Slab getSlab() {
checkClosed();
Slab result = null;
for (Slab slab : _emptySlabs) {
result = slab;
break;
}
if (result == null) {
result = new Slab(_maxAllocationSize, _bufferType);
} else {
// Must do this outside of the scope of the iterator
_emptySlabs.remove(result);
}
_partialSlabs.add(result);
return result;
}
public synchronized void releaseSlab(final Slab slab) {
checkClosed();
slab.markFull();
_partialSlabs.remove(slab);
_fullSlabs.add(slab);
}
public synchronized void dispose(final Slab slab,
final ByteBuffer buffer) {
checkClosed();
slab.dispose(buffer);
// If we have disposed successfully, and state is now Empty,
// we need to requeue the slab. Note that only Full slabs can
// change to empty, never partial, so the slab must be in the
// full queue. XXX should check this and log an error if not true.
if (slab.getState() == Slab.State.EMPTY) {
_fullSlabs.remove(slab);
slab.markEmpty();
// Only add the newly freed slab if the total space in use is less than
// maxSize, otherwise just let the slab be garbage collected.
if (totalSpaceInUse() < _maxSize) {
_emptySlabs.add(slab);
}
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy