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package com.sun.grizzly.util;

/*
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/licenses/publicdomain
 */

import java.util.*;

/**
 * A random number generator with the same properties as class {@link
 * Random} but isolated to the current Thread.  Like the global
 * generator used by the {@link java.lang.Math} class, a
 * ThreadLocalRandom is initialized with an internally generated seed
 * that may not otherwise be modified. When applicable, use of
 * ThreadLocalRandom rather than shared Random objects in concurrent
 * programs will typically encounter much less overhead and
 * contention.  ThreadLocalRandoms are particularly appropriate when
 * multiple tasks (for example, each a {@link ForkJoinTask}), use
 * random numbers in parallel in thread pools.
 *
 * 

Usages of this class should typically be of the form: * ThreadLocalRandom.current().nextX(...) (where * X is Int, Long, etc). * When all usages are of this form, it is never possible to * accidently share ThreadLocalRandoms across multiple threads. * *

This class also provides additional commonly used bounded random * generation methods. */ public class ThreadLocalRandom extends Random { // same constants as Random, but must be redeclared because private private final static long multiplier = 0x5DEECE66DL; private final static long addend = 0xBL; private final static long mask = (1L << 48) - 1; /** * The random seed. We can't use super.seed */ private long rnd; /** * Initialization flag to permit the first and only allowed call * to setSeed (inside Random constructor) to succeed. We can't * allow others since it would cause setting seed in one part of a * program to unintentionally impact other usages by the thread. */ boolean initialized; // Padding to help avoid memory contention among seed updates in // different TLRs in the common case that they are located near // each other. private long pad0, pad1, pad2, pad3, pad4, pad5, pad6, pad7; /** * The actual ThreadLocal */ private static final ThreadLocal localRandom = new ThreadLocal() { protected ThreadLocalRandom initialValue() { return new ThreadLocalRandom(); } }; /** * Constructor called only by localRandom.initialValue. * We rely on the fact that the superclass no-arg constructor * invokes setSeed exactly once to initialize. */ ThreadLocalRandom() { super(); } /** * Returns the current Thread's ThreadLocalRandom * @return the current Thread's ThreadLocalRandom */ public static ThreadLocalRandom current() { return localRandom.get(); } /** * Throws UnsupportedOperationException. Setting seeds in this * generator is unsupported. * @throw UnsupportedOperationException always */ public void setSeed(long seed) { if (initialized) throw new UnsupportedOperationException(); initialized = true; rnd = (seed ^ multiplier) & mask; } protected int next(int bits) { return (int)((rnd = (rnd * multiplier + addend) & mask) >>> (48-bits)); } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * @param least the least value returned * @param bound the upper bound (exclusive) * @throws IllegalArgumentException if least greater than or equal * to bound * @return the next value */ public int nextInt(int least, int bound) { if (least >= bound) throw new IllegalArgumentException(); return nextInt(bound - least) + least; } /** * Returns a pseudorandom, uniformly distributed value * between 0 (inclusive) and the specified value (exclusive) * @param n the bound on the random number to be returned. Must be * positive. * @return the next value * @throws IllegalArgumentException if n is not positive */ public long nextLong(long n) { if (n <= 0) throw new IllegalArgumentException("n must be positive"); // Divide n by two until small enough for nextInt. On each // iteration (at most 31 of them but usually much less), // randomly choose both whether to include high bit in result // (offset) and whether to continue with the lower vs upper // half (which makes a difference only if odd). long offset = 0; while (n >= Integer.MAX_VALUE) { int bits = next(2); long half = n >>> 1; long nextn = ((bits & 2) == 0)? half : n - half; if ((bits & 1) == 0) offset += n - nextn; n = nextn; } return offset + nextInt((int)n); } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * @param least the least value returned * @param bound the upper bound (exclusive) * @return the next value * @throws IllegalArgumentException if least greater than or equal * to bound */ public long nextLong(long least, long bound) { if (least >= bound) throw new IllegalArgumentException(); return nextLong(bound - least) + least; } /** * Returns a pseudorandom, uniformly distributed {@code double} value * between 0 (inclusive) and the specified value (exclusive) * @param n the bound on the random number to be returned. Must be * positive. * @return the next value * @throws IllegalArgumentException if n is not positive */ public double nextDouble(double n) { if (n <= 0) throw new IllegalArgumentException("n must be positive"); return nextDouble() * n; } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * @param least the least value returned * @param bound the upper bound (exclusive) * @return the next value * @throws IllegalArgumentException if least greater than or equal * to bound */ public double nextDouble(double least, double bound) { if (least >= bound) throw new IllegalArgumentException(); return nextDouble() * (bound - least) + least; } }





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