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Swirlds is a software platform designed to build fully-distributed applications that harness the power of the cloud without servers. Now you can develop applications with fairness in decision making, speed, trust and reliability, at a fraction of the cost of traditional server-based platforms.

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/*
 * Copyright (C) 2022-2024 Hedera Hashgraph, LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.swirlds.common.threading.locks;

import com.swirlds.common.threading.locks.locked.Locked;
import edu.umd.cs.findbugs.annotations.NonNull;
import edu.umd.cs.findbugs.annotations.Nullable;

/**
 * 

* This interface provides a useful abstraction of locking on an index value. That is, two threads could lock on the * primitive value "17" and will contend for the same lock. *

* *

* It is possible that a lock on two different indices will contend for the same lock. That probability * can be reduced by increasing the parallelism, at the cost of additional memory overhead. *

* *

* The locks acquired by this interface are reentrant. *

*/ public interface IndexLock { /** * Lock on a given index value. May contend for the same lock as other index values. * * @param index * the value to lock */ void lock(final long index); /** * Lock using the hash code of an object as the index. Two objects with the same hash code will contend * for the same lock. * * @param object * the object to lock, can be null */ void lock(@Nullable final Object object); /** * Unlock on a given index value. * * @param index * the value to unlock */ void unlock(final long index); /** * Unlock using the hash code of an object as the index. Two objects with the same hash code will contend * for the same lock. * * @param object * the object to unlock, can be null */ void unlock(@Nullable final Object object); /** * Acquire a lock and return an autocloseable object that will release the lock. * * @param index * the index to lock * @return an object that will unlock the lock once it is closed */ @NonNull Locked autoLock(final long index); /** * Acquire a lock and return an autocloseable object that will release the lock. Uses the hash * code of the provided object. * * @param object * the object to lock, can be null * @return an object that will unlock the lock once it is closed */ @NonNull Locked autoLock(@Nullable final Object object); /** * Lock every index. This is expensive, use with caution. */ void fullyLock(); /** * Lock every index. This is expensive, use with caution. */ void fullyUnlock(); /** * Acquire a lock on every index and return an autocloseable object that will release the lock. * This is expensive, use with caution. * * @return an object that will unlock the lock once it is closed */ @NonNull Locked autoFullLock(); }




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