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/**
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.kafka.tools;


/**
 * This class helps producers throttle throughput.
 *
 * If targetThroughput >= 0, the resulting average throughput will be approximately
 * min(targetThroughput, maximumPossibleThroughput). If targetThroughput < 0,
 * no throttling will occur.
 *
 * To use, do this between successive send attempts:
 * 
 *     {@code
 *      if (throttler.shouldThrottle(...)) {
 *          throttler.throttle();
 *      }
 *     }
 * 
* * Note that this can be used to throttle message throughput or data throughput. */ public class ThroughputThrottler { private static final long NS_PER_MS = 1000000L; private static final long NS_PER_SEC = 1000 * NS_PER_MS; private static final long MIN_SLEEP_NS = 2 * NS_PER_MS; private final long startMs; private final long sleepTimeNs; private final long targetThroughput; private long sleepDeficitNs = 0; private boolean wakeup = false; /** * @param targetThroughput Can be messages/sec or bytes/sec * @param startMs When the very first message is sent */ public ThroughputThrottler(long targetThroughput, long startMs) { this.startMs = startMs; this.targetThroughput = targetThroughput; this.sleepTimeNs = targetThroughput > 0 ? NS_PER_SEC / targetThroughput : Long.MAX_VALUE; } /** * @param amountSoFar bytes produced so far if you want to throttle data throughput, or * messages produced so far if you want to throttle message throughput. * @param sendStartMs timestamp of the most recently sent message * @return */ public boolean shouldThrottle(long amountSoFar, long sendStartMs) { if (this.targetThroughput < 0) { // No throttling in this case return false; } float elapsedSec = (sendStartMs - startMs) / 1000.f; return elapsedSec > 0 && (amountSoFar / elapsedSec) > this.targetThroughput; } /** * Occasionally blocks for small amounts of time to achieve targetThroughput. * * Note that if targetThroughput is 0, this will block extremely aggressively. */ public void throttle() { if (targetThroughput == 0) { try { synchronized (this) { while (!wakeup) { this.wait(); } } } catch (InterruptedException e) { // do nothing } return; } // throttle throughput by sleeping, on average, // (1 / this.throughput) seconds between "things sent" sleepDeficitNs += sleepTimeNs; // If enough sleep deficit has accumulated, sleep a little if (sleepDeficitNs >= MIN_SLEEP_NS) { long sleepStartNs = System.nanoTime(); long currentTimeNs = sleepStartNs; try { synchronized (this) { long elapsed = currentTimeNs - sleepStartNs; long remaining = sleepDeficitNs - elapsed; while (!wakeup && remaining > 0) { long sleepMs = remaining / 1000000; long sleepNs = remaining - sleepMs * 1000000; this.wait(sleepMs, (int) sleepNs); elapsed = System.nanoTime() - sleepStartNs; remaining = sleepDeficitNs - elapsed; } wakeup = false; } sleepDeficitNs = 0; } catch (InterruptedException e) { // If sleep is cut short, reduce deficit by the amount of // time we actually spent sleeping long sleepElapsedNs = System.nanoTime() - sleepStartNs; if (sleepElapsedNs <= sleepDeficitNs) { sleepDeficitNs -= sleepElapsedNs; } } } } /** * Wakeup the throttler if its sleeping. */ public void wakeup() { synchronized (this) { wakeup = true; this.notifyAll(); } } }




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