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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package com.google.protobuf;
import static com.google.protobuf.Internal.checkNotNull;
import com.google.protobuf.Internal.FloatList;
import java.util.Arrays;
import java.util.Collection;
import java.util.RandomAccess;
/**
* An implementation of {@link FloatList} on top of a primitive array.
*
* @author [email protected] (Daniel Weis)
*/
final class FloatArrayList extends AbstractProtobufList
implements FloatList, RandomAccess, PrimitiveNonBoxingCollection {
private static final FloatArrayList EMPTY_LIST = new FloatArrayList(new float[0], 0);
static {
EMPTY_LIST.makeImmutable();
}
public static FloatArrayList emptyList() {
return EMPTY_LIST;
}
/** The backing store for the list. */
private float[] array;
/**
* The size of the list distinct from the length of the array. That is, it is the number of
* elements set in the list.
*/
private int size;
/** Constructs a new mutable {@code FloatArrayList} with default capacity. */
FloatArrayList() {
this(new float[DEFAULT_CAPACITY], 0);
}
/**
* Constructs a new mutable {@code FloatArrayList} containing the same elements as {@code other}.
*/
private FloatArrayList(float[] other, int size) {
array = other;
this.size = size;
}
@Override
protected void removeRange(int fromIndex, int toIndex) {
ensureIsMutable();
if (toIndex < fromIndex) {
throw new IndexOutOfBoundsException("toIndex < fromIndex");
}
System.arraycopy(array, toIndex, array, fromIndex, size - toIndex);
size -= (toIndex - fromIndex);
modCount++;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof FloatArrayList)) {
return super.equals(o);
}
FloatArrayList other = (FloatArrayList) o;
if (size != other.size) {
return false;
}
final float[] arr = other.array;
for (int i = 0; i < size; i++) {
if (Float.floatToIntBits(array[i]) != Float.floatToIntBits(arr[i])) {
return false;
}
}
return true;
}
@Override
public int hashCode() {
int result = 1;
for (int i = 0; i < size; i++) {
result = (31 * result) + Float.floatToIntBits(array[i]);
}
return result;
}
@Override
public FloatList mutableCopyWithCapacity(int capacity) {
if (capacity < size) {
throw new IllegalArgumentException();
}
return new FloatArrayList(Arrays.copyOf(array, capacity), size);
}
@Override
public Float get(int index) {
return getFloat(index);
}
@Override
public float getFloat(int index) {
ensureIndexInRange(index);
return array[index];
}
@Override
public int indexOf(Object element) {
if (!(element instanceof Float)) {
return -1;
}
float unboxedElement = (Float) element;
int numElems = size();
for (int i = 0; i < numElems; i++) {
if (array[i] == unboxedElement) {
return i;
}
}
return -1;
}
@Override
public boolean contains(Object element) {
return indexOf(element) != -1;
}
@Override
public int size() {
return size;
}
@Override
public Float set(int index, Float element) {
return setFloat(index, element);
}
@Override
public float setFloat(int index, float element) {
ensureIsMutable();
ensureIndexInRange(index);
float previousValue = array[index];
array[index] = element;
return previousValue;
}
@Override
public boolean add(Float element) {
addFloat(element);
return true;
}
@Override
public void add(int index, Float element) {
addFloat(index, element);
}
/** Like {@link #add(Float)} but more efficient in that it doesn't box the element. */
@Override
public void addFloat(float element) {
ensureIsMutable();
if (size == array.length) {
// Resize to 1.5x the size
int length = ((size * 3) / 2) + 1;
float[] newArray = new float[length];
System.arraycopy(array, 0, newArray, 0, size);
array = newArray;
}
array[size++] = element;
}
/** Like {@link #add(int, Float)} but more efficient in that it doesn't box the element. */
private void addFloat(int index, float element) {
ensureIsMutable();
if (index < 0 || index > size) {
throw new IndexOutOfBoundsException(makeOutOfBoundsExceptionMessage(index));
}
if (size < array.length) {
// Shift everything over to make room
System.arraycopy(array, index, array, index + 1, size - index);
} else {
// Resize to 1.5x the size
int length = ((size * 3) / 2) + 1;
float[] newArray = new float[length];
// Copy the first part directly
System.arraycopy(array, 0, newArray, 0, index);
// Copy the rest shifted over by one to make room
System.arraycopy(array, index, newArray, index + 1, size - index);
array = newArray;
}
array[index] = element;
size++;
modCount++;
}
@Override
public boolean addAll(Collection extends Float> collection) {
ensureIsMutable();
checkNotNull(collection);
// We specialize when adding another FloatArrayList to avoid boxing elements.
if (!(collection instanceof FloatArrayList)) {
return super.addAll(collection);
}
FloatArrayList list = (FloatArrayList) collection;
if (list.size == 0) {
return false;
}
int overflow = Integer.MAX_VALUE - size;
if (overflow < list.size) {
// We can't actually represent a list this large.
throw new OutOfMemoryError();
}
int newSize = size + list.size;
if (newSize > array.length) {
array = Arrays.copyOf(array, newSize);
}
System.arraycopy(list.array, 0, array, size, list.size);
size = newSize;
modCount++;
return true;
}
@Override
public Float remove(int index) {
ensureIsMutable();
ensureIndexInRange(index);
float value = array[index];
if (index < size - 1) {
System.arraycopy(array, index + 1, array, index, size - index - 1);
}
size--;
modCount++;
return value;
}
/**
* Ensures that the provided {@code index} is within the range of {@code [0, size]}. Throws an
* {@link IndexOutOfBoundsException} if it is not.
*
* @param index the index to verify is in range
*/
private void ensureIndexInRange(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException(makeOutOfBoundsExceptionMessage(index));
}
}
private String makeOutOfBoundsExceptionMessage(int index) {
return "Index:" + index + ", Size:" + size;
}
}