
com.tencentcloudapi.gs.v20191118.models.CreateSessionRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gs.v20191118.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class CreateSessionRequest extends AbstractModel{
/**
* 客户端session信息,从JSSDK请求中获得
*/
@SerializedName("ClientSession")
@Expose
private String ClientSession;
/**
* 游戏用户ID
*/
@SerializedName("UserId")
@Expose
private String UserId;
/**
* 游戏ID
*/
@SerializedName("GameId")
@Expose
private String GameId;
/**
* 【已废弃】只在TrylockWorker时生效
*/
@SerializedName("GameRegion")
@Expose
private String GameRegion;
/**
* 游戏参数
*/
@SerializedName("GameParas")
@Expose
private String GameParas;
/**
* 分辨率,,可设置为1080p或720p或1920x1080格式
*/
@SerializedName("Resolution")
@Expose
private String Resolution;
/**
* 背景图url,格式为png或jpeg,宽高1920*1080
*/
@SerializedName("ImageUrl")
@Expose
private String ImageUrl;
/**
* 【已废弃】
*/
@SerializedName("SetNo")
@Expose
private Long SetNo;
/**
* 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
*/
@SerializedName("Bitrate")
@Expose
private Long Bitrate;
/**
* 单位Mbps,动态调整最大码率建议值,会按实际情况调整
*/
@SerializedName("MaxBitrate")
@Expose
private Long MaxBitrate;
/**
* 单位Mbps,动态调整最小码率建议值,会按实际情况调整
*/
@SerializedName("MinBitrate")
@Expose
private Long MinBitrate;
/**
* 帧率,可设置为30、45、60、90、120、144
*/
@SerializedName("Fps")
@Expose
private Long Fps;
/**
* 【已废弃】只在TrylockWorker时生效
*/
@SerializedName("UserIp")
@Expose
private String UserIp;
/**
* 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
*/
@SerializedName("Optimization")
@Expose
private Long Optimization;
/**
* 【互动云游】游戏主机用户ID
*/
@SerializedName("HostUserId")
@Expose
private String HostUserId;
/**
* 【互动云游】角色;Player表示玩家;Viewer表示观察者
*/
@SerializedName("Role")
@Expose
private String Role;
/**
* 游戏相关参数
*/
@SerializedName("GameContext")
@Expose
private String GameContext;
/**
* Get 客户端session信息,从JSSDK请求中获得
* @return ClientSession 客户端session信息,从JSSDK请求中获得
*/
public String getClientSession() {
return this.ClientSession;
}
/**
* Set 客户端session信息,从JSSDK请求中获得
* @param ClientSession 客户端session信息,从JSSDK请求中获得
*/
public void setClientSession(String ClientSession) {
this.ClientSession = ClientSession;
}
/**
* Get 游戏用户ID
* @return UserId 游戏用户ID
*/
public String getUserId() {
return this.UserId;
}
/**
* Set 游戏用户ID
* @param UserId 游戏用户ID
*/
public void setUserId(String UserId) {
this.UserId = UserId;
}
/**
* Get 游戏ID
* @return GameId 游戏ID
*/
public String getGameId() {
return this.GameId;
}
/**
* Set 游戏ID
* @param GameId 游戏ID
*/
public void setGameId(String GameId) {
this.GameId = GameId;
}
/**
* Get 【已废弃】只在TrylockWorker时生效
* @return GameRegion 【已废弃】只在TrylockWorker时生效
*/
public String getGameRegion() {
return this.GameRegion;
}
/**
* Set 【已废弃】只在TrylockWorker时生效
* @param GameRegion 【已废弃】只在TrylockWorker时生效
*/
public void setGameRegion(String GameRegion) {
this.GameRegion = GameRegion;
}
/**
* Get 游戏参数
* @return GameParas 游戏参数
*/
public String getGameParas() {
return this.GameParas;
}
/**
* Set 游戏参数
* @param GameParas 游戏参数
*/
public void setGameParas(String GameParas) {
this.GameParas = GameParas;
}
/**
* Get 分辨率,,可设置为1080p或720p或1920x1080格式
* @return Resolution 分辨率,,可设置为1080p或720p或1920x1080格式
*/
public String getResolution() {
return this.Resolution;
}
/**
* Set 分辨率,,可设置为1080p或720p或1920x1080格式
* @param Resolution 分辨率,,可设置为1080p或720p或1920x1080格式
*/
public void setResolution(String Resolution) {
this.Resolution = Resolution;
}
/**
* Get 背景图url,格式为png或jpeg,宽高1920*1080
* @return ImageUrl 背景图url,格式为png或jpeg,宽高1920*1080
*/
public String getImageUrl() {
return this.ImageUrl;
}
/**
* Set 背景图url,格式为png或jpeg,宽高1920*1080
* @param ImageUrl 背景图url,格式为png或jpeg,宽高1920*1080
*/
public void setImageUrl(String ImageUrl) {
this.ImageUrl = ImageUrl;
}
/**
* Get 【已废弃】
* @return SetNo 【已废弃】
*/
public Long getSetNo() {
return this.SetNo;
}
/**
* Set 【已废弃】
* @param SetNo 【已废弃】
*/
public void setSetNo(Long SetNo) {
this.SetNo = SetNo;
}
/**
* Get 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
* @return Bitrate 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
*/
public Long getBitrate() {
return this.Bitrate;
}
/**
* Set 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
* @param Bitrate 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
*/
public void setBitrate(Long Bitrate) {
this.Bitrate = Bitrate;
}
/**
* Get 单位Mbps,动态调整最大码率建议值,会按实际情况调整
* @return MaxBitrate 单位Mbps,动态调整最大码率建议值,会按实际情况调整
*/
public Long getMaxBitrate() {
return this.MaxBitrate;
}
/**
* Set 单位Mbps,动态调整最大码率建议值,会按实际情况调整
* @param MaxBitrate 单位Mbps,动态调整最大码率建议值,会按实际情况调整
*/
public void setMaxBitrate(Long MaxBitrate) {
this.MaxBitrate = MaxBitrate;
}
/**
* Get 单位Mbps,动态调整最小码率建议值,会按实际情况调整
* @return MinBitrate 单位Mbps,动态调整最小码率建议值,会按实际情况调整
*/
public Long getMinBitrate() {
return this.MinBitrate;
}
/**
* Set 单位Mbps,动态调整最小码率建议值,会按实际情况调整
* @param MinBitrate 单位Mbps,动态调整最小码率建议值,会按实际情况调整
*/
public void setMinBitrate(Long MinBitrate) {
this.MinBitrate = MinBitrate;
}
/**
* Get 帧率,可设置为30、45、60、90、120、144
* @return Fps 帧率,可设置为30、45、60、90、120、144
*/
public Long getFps() {
return this.Fps;
}
/**
* Set 帧率,可设置为30、45、60、90、120、144
* @param Fps 帧率,可设置为30、45、60、90、120、144
*/
public void setFps(Long Fps) {
this.Fps = Fps;
}
/**
* Get 【已废弃】只在TrylockWorker时生效
* @return UserIp 【已废弃】只在TrylockWorker时生效
*/
public String getUserIp() {
return this.UserIp;
}
/**
* Set 【已废弃】只在TrylockWorker时生效
* @param UserIp 【已废弃】只在TrylockWorker时生效
*/
public void setUserIp(String UserIp) {
this.UserIp = UserIp;
}
/**
* Get 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
* @return Optimization 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
*/
public Long getOptimization() {
return this.Optimization;
}
/**
* Set 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
* @param Optimization 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
*/
public void setOptimization(Long Optimization) {
this.Optimization = Optimization;
}
/**
* Get 【互动云游】游戏主机用户ID
* @return HostUserId 【互动云游】游戏主机用户ID
*/
public String getHostUserId() {
return this.HostUserId;
}
/**
* Set 【互动云游】游戏主机用户ID
* @param HostUserId 【互动云游】游戏主机用户ID
*/
public void setHostUserId(String HostUserId) {
this.HostUserId = HostUserId;
}
/**
* Get 【互动云游】角色;Player表示玩家;Viewer表示观察者
* @return Role 【互动云游】角色;Player表示玩家;Viewer表示观察者
*/
public String getRole() {
return this.Role;
}
/**
* Set 【互动云游】角色;Player表示玩家;Viewer表示观察者
* @param Role 【互动云游】角色;Player表示玩家;Viewer表示观察者
*/
public void setRole(String Role) {
this.Role = Role;
}
/**
* Get 游戏相关参数
* @return GameContext 游戏相关参数
*/
public String getGameContext() {
return this.GameContext;
}
/**
* Set 游戏相关参数
* @param GameContext 游戏相关参数
*/
public void setGameContext(String GameContext) {
this.GameContext = GameContext;
}
public CreateSessionRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public CreateSessionRequest(CreateSessionRequest source) {
if (source.ClientSession != null) {
this.ClientSession = new String(source.ClientSession);
}
if (source.UserId != null) {
this.UserId = new String(source.UserId);
}
if (source.GameId != null) {
this.GameId = new String(source.GameId);
}
if (source.GameRegion != null) {
this.GameRegion = new String(source.GameRegion);
}
if (source.GameParas != null) {
this.GameParas = new String(source.GameParas);
}
if (source.Resolution != null) {
this.Resolution = new String(source.Resolution);
}
if (source.ImageUrl != null) {
this.ImageUrl = new String(source.ImageUrl);
}
if (source.SetNo != null) {
this.SetNo = new Long(source.SetNo);
}
if (source.Bitrate != null) {
this.Bitrate = new Long(source.Bitrate);
}
if (source.MaxBitrate != null) {
this.MaxBitrate = new Long(source.MaxBitrate);
}
if (source.MinBitrate != null) {
this.MinBitrate = new Long(source.MinBitrate);
}
if (source.Fps != null) {
this.Fps = new Long(source.Fps);
}
if (source.UserIp != null) {
this.UserIp = new String(source.UserIp);
}
if (source.Optimization != null) {
this.Optimization = new Long(source.Optimization);
}
if (source.HostUserId != null) {
this.HostUserId = new String(source.HostUserId);
}
if (source.Role != null) {
this.Role = new String(source.Role);
}
if (source.GameContext != null) {
this.GameContext = new String(source.GameContext);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "ClientSession", this.ClientSession);
this.setParamSimple(map, prefix + "UserId", this.UserId);
this.setParamSimple(map, prefix + "GameId", this.GameId);
this.setParamSimple(map, prefix + "GameRegion", this.GameRegion);
this.setParamSimple(map, prefix + "GameParas", this.GameParas);
this.setParamSimple(map, prefix + "Resolution", this.Resolution);
this.setParamSimple(map, prefix + "ImageUrl", this.ImageUrl);
this.setParamSimple(map, prefix + "SetNo", this.SetNo);
this.setParamSimple(map, prefix + "Bitrate", this.Bitrate);
this.setParamSimple(map, prefix + "MaxBitrate", this.MaxBitrate);
this.setParamSimple(map, prefix + "MinBitrate", this.MinBitrate);
this.setParamSimple(map, prefix + "Fps", this.Fps);
this.setParamSimple(map, prefix + "UserIp", this.UserIp);
this.setParamSimple(map, prefix + "Optimization", this.Optimization);
this.setParamSimple(map, prefix + "HostUserId", this.HostUserId);
this.setParamSimple(map, prefix + "Role", this.Role);
this.setParamSimple(map, prefix + "GameContext", this.GameContext);
}
}
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