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com.tencentcloudapi.gse.v20191112.models.CopyFleetRequest Maven / Gradle / Ivy

/*
 * Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.tencentcloudapi.gse.v20191112.models;

import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;

public class CopyFleetRequest extends AbstractModel{

    /**
    * 服务器舰队 Id
    */
    @SerializedName("FleetId")
    @Expose
    private String FleetId;

    /**
    * 复制数量,最小值1,最大值为剩余配额,可以根据[获取用户配额](https://cloud.tencent.com/document/product/1165/48732)接口获取。
    */
    @SerializedName("CopyNumber")
    @Expose
    private Long CopyNumber;

    /**
    * 生成包 Id
    */
    @SerializedName("AssetId")
    @Expose
    private String AssetId;

    /**
    * 描述,最小长度0,最大长度100
    */
    @SerializedName("Description")
    @Expose
    private String Description;

    /**
    * 网络配置
    */
    @SerializedName("InboundPermissions")
    @Expose
    private InboundPermission [] InboundPermissions;

    /**
    * 服务器类型,参数根据[获取服务器实例类型列表](https://cloud.tencent.com/document/product/1165/48732)接口获取。
    */
    @SerializedName("InstanceType")
    @Expose
    private String InstanceType;

    /**
    * 服务器舰队类型,目前只支持ON_DEMAND类型
    */
    @SerializedName("FleetType")
    @Expose
    private String FleetType;

    /**
    * 服务器舰队名称,最小长度1,最大长度50
    */
    @SerializedName("Name")
    @Expose
    private String Name;

    /**
    * 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
    */
    @SerializedName("NewGameServerSessionProtectionPolicy")
    @Expose
    private String NewGameServerSessionProtectionPolicy;

    /**
    * 资源创建限制策略
    */
    @SerializedName("ResourceCreationLimitPolicy")
    @Expose
    private ResourceCreationLimitPolicy ResourceCreationLimitPolicy;

    /**
    * 进程配置
    */
    @SerializedName("RuntimeConfiguration")
    @Expose
    private RuntimeConfiguration RuntimeConfiguration;

    /**
    * 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
    */
    @SerializedName("GameServerSessionProtectionTimeLimit")
    @Expose
    private Long GameServerSessionProtectionTimeLimit;

    /**
    * 是否选择扩缩容:SCALING_SELECTED 或者 SCALING_UNSELECTED;默认是 SCALING_UNSELECTED
    */
    @SerializedName("SelectedScalingType")
    @Expose
    private String SelectedScalingType;

    /**
    * 是否选择云联网:CCN_SELECTED 或者 CCN_UNSELECTED;默认是 CCN_UNSELECTED
    */
    @SerializedName("SelectedCcnType")
    @Expose
    private String SelectedCcnType;

    /**
    * 标签列表,最大长度50组
    */
    @SerializedName("Tags")
    @Expose
    private Tag [] Tags;

    /**
    * 系统盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-500GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,50-500GB;容量以1为单位
    */
    @SerializedName("SystemDiskInfo")
    @Expose
    private DiskInfo SystemDiskInfo;

    /**
    * 数据盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-32000GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,10-32000GB;容量以10为单位
    */
    @SerializedName("DataDiskInfo")
    @Expose
    private DiskInfo [] DataDiskInfo;

    /**
    * 是否选择复制定时器策略:TIMER_SELECTED 或者 TIMER_UNSELECTED;默认是 TIMER_UNSELECTED
    */
    @SerializedName("SelectedTimerType")
    @Expose
    private String SelectedTimerType;

    /**
     * Get 服务器舰队 Id 
     * @return FleetId 服务器舰队 Id
     */
    public String getFleetId() {
        return this.FleetId;
    }

    /**
     * Set 服务器舰队 Id
     * @param FleetId 服务器舰队 Id
     */
    public void setFleetId(String FleetId) {
        this.FleetId = FleetId;
    }

    /**
     * Get 复制数量,最小值1,最大值为剩余配额,可以根据[获取用户配额](https://cloud.tencent.com/document/product/1165/48732)接口获取。 
     * @return CopyNumber 复制数量,最小值1,最大值为剩余配额,可以根据[获取用户配额](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     */
    public Long getCopyNumber() {
        return this.CopyNumber;
    }

    /**
     * Set 复制数量,最小值1,最大值为剩余配额,可以根据[获取用户配额](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     * @param CopyNumber 复制数量,最小值1,最大值为剩余配额,可以根据[获取用户配额](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     */
    public void setCopyNumber(Long CopyNumber) {
        this.CopyNumber = CopyNumber;
    }

    /**
     * Get 生成包 Id 
     * @return AssetId 生成包 Id
     */
    public String getAssetId() {
        return this.AssetId;
    }

    /**
     * Set 生成包 Id
     * @param AssetId 生成包 Id
     */
    public void setAssetId(String AssetId) {
        this.AssetId = AssetId;
    }

    /**
     * Get 描述,最小长度0,最大长度100 
     * @return Description 描述,最小长度0,最大长度100
     */
    public String getDescription() {
        return this.Description;
    }

    /**
     * Set 描述,最小长度0,最大长度100
     * @param Description 描述,最小长度0,最大长度100
     */
    public void setDescription(String Description) {
        this.Description = Description;
    }

    /**
     * Get 网络配置 
     * @return InboundPermissions 网络配置
     */
    public InboundPermission [] getInboundPermissions() {
        return this.InboundPermissions;
    }

    /**
     * Set 网络配置
     * @param InboundPermissions 网络配置
     */
    public void setInboundPermissions(InboundPermission [] InboundPermissions) {
        this.InboundPermissions = InboundPermissions;
    }

    /**
     * Get 服务器类型,参数根据[获取服务器实例类型列表](https://cloud.tencent.com/document/product/1165/48732)接口获取。 
     * @return InstanceType 服务器类型,参数根据[获取服务器实例类型列表](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     */
    public String getInstanceType() {
        return this.InstanceType;
    }

    /**
     * Set 服务器类型,参数根据[获取服务器实例类型列表](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     * @param InstanceType 服务器类型,参数根据[获取服务器实例类型列表](https://cloud.tencent.com/document/product/1165/48732)接口获取。
     */
    public void setInstanceType(String InstanceType) {
        this.InstanceType = InstanceType;
    }

    /**
     * Get 服务器舰队类型,目前只支持ON_DEMAND类型 
     * @return FleetType 服务器舰队类型,目前只支持ON_DEMAND类型
     */
    public String getFleetType() {
        return this.FleetType;
    }

    /**
     * Set 服务器舰队类型,目前只支持ON_DEMAND类型
     * @param FleetType 服务器舰队类型,目前只支持ON_DEMAND类型
     */
    public void setFleetType(String FleetType) {
        this.FleetType = FleetType;
    }

    /**
     * Get 服务器舰队名称,最小长度1,最大长度50 
     * @return Name 服务器舰队名称,最小长度1,最大长度50
     */
    public String getName() {
        return this.Name;
    }

    /**
     * Set 服务器舰队名称,最小长度1,最大长度50
     * @param Name 服务器舰队名称,最小长度1,最大长度50
     */
    public void setName(String Name) {
        this.Name = Name;
    }

    /**
     * Get 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection 
     * @return NewGameServerSessionProtectionPolicy 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
     */
    public String getNewGameServerSessionProtectionPolicy() {
        return this.NewGameServerSessionProtectionPolicy;
    }

    /**
     * Set 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
     * @param NewGameServerSessionProtectionPolicy 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
     */
    public void setNewGameServerSessionProtectionPolicy(String NewGameServerSessionProtectionPolicy) {
        this.NewGameServerSessionProtectionPolicy = NewGameServerSessionProtectionPolicy;
    }

    /**
     * Get 资源创建限制策略 
     * @return ResourceCreationLimitPolicy 资源创建限制策略
     */
    public ResourceCreationLimitPolicy getResourceCreationLimitPolicy() {
        return this.ResourceCreationLimitPolicy;
    }

    /**
     * Set 资源创建限制策略
     * @param ResourceCreationLimitPolicy 资源创建限制策略
     */
    public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy ResourceCreationLimitPolicy) {
        this.ResourceCreationLimitPolicy = ResourceCreationLimitPolicy;
    }

    /**
     * Get 进程配置 
     * @return RuntimeConfiguration 进程配置
     */
    public RuntimeConfiguration getRuntimeConfiguration() {
        return this.RuntimeConfiguration;
    }

    /**
     * Set 进程配置
     * @param RuntimeConfiguration 进程配置
     */
    public void setRuntimeConfiguration(RuntimeConfiguration RuntimeConfiguration) {
        this.RuntimeConfiguration = RuntimeConfiguration;
    }

    /**
     * Get 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效 
     * @return GameServerSessionProtectionTimeLimit 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
     */
    public Long getGameServerSessionProtectionTimeLimit() {
        return this.GameServerSessionProtectionTimeLimit;
    }

    /**
     * Set 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
     * @param GameServerSessionProtectionTimeLimit 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
     */
    public void setGameServerSessionProtectionTimeLimit(Long GameServerSessionProtectionTimeLimit) {
        this.GameServerSessionProtectionTimeLimit = GameServerSessionProtectionTimeLimit;
    }

    /**
     * Get 是否选择扩缩容:SCALING_SELECTED 或者 SCALING_UNSELECTED;默认是 SCALING_UNSELECTED 
     * @return SelectedScalingType 是否选择扩缩容:SCALING_SELECTED 或者 SCALING_UNSELECTED;默认是 SCALING_UNSELECTED
     */
    public String getSelectedScalingType() {
        return this.SelectedScalingType;
    }

    /**
     * Set 是否选择扩缩容:SCALING_SELECTED 或者 SCALING_UNSELECTED;默认是 SCALING_UNSELECTED
     * @param SelectedScalingType 是否选择扩缩容:SCALING_SELECTED 或者 SCALING_UNSELECTED;默认是 SCALING_UNSELECTED
     */
    public void setSelectedScalingType(String SelectedScalingType) {
        this.SelectedScalingType = SelectedScalingType;
    }

    /**
     * Get 是否选择云联网:CCN_SELECTED 或者 CCN_UNSELECTED;默认是 CCN_UNSELECTED 
     * @return SelectedCcnType 是否选择云联网:CCN_SELECTED 或者 CCN_UNSELECTED;默认是 CCN_UNSELECTED
     */
    public String getSelectedCcnType() {
        return this.SelectedCcnType;
    }

    /**
     * Set 是否选择云联网:CCN_SELECTED 或者 CCN_UNSELECTED;默认是 CCN_UNSELECTED
     * @param SelectedCcnType 是否选择云联网:CCN_SELECTED 或者 CCN_UNSELECTED;默认是 CCN_UNSELECTED
     */
    public void setSelectedCcnType(String SelectedCcnType) {
        this.SelectedCcnType = SelectedCcnType;
    }

    /**
     * Get 标签列表,最大长度50组 
     * @return Tags 标签列表,最大长度50组
     */
    public Tag [] getTags() {
        return this.Tags;
    }

    /**
     * Set 标签列表,最大长度50组
     * @param Tags 标签列表,最大长度50组
     */
    public void setTags(Tag [] Tags) {
        this.Tags = Tags;
    }

    /**
     * Get 系统盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-500GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,50-500GB;容量以1为单位 
     * @return SystemDiskInfo 系统盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-500GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,50-500GB;容量以1为单位
     */
    public DiskInfo getSystemDiskInfo() {
        return this.SystemDiskInfo;
    }

    /**
     * Set 系统盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-500GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,50-500GB;容量以1为单位
     * @param SystemDiskInfo 系统盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-500GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,50-500GB;容量以1为单位
     */
    public void setSystemDiskInfo(DiskInfo SystemDiskInfo) {
        this.SystemDiskInfo = SystemDiskInfo;
    }

    /**
     * Get 数据盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-32000GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,10-32000GB;容量以10为单位 
     * @return DataDiskInfo 数据盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-32000GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,10-32000GB;容量以10为单位
     */
    public DiskInfo [] getDataDiskInfo() {
        return this.DataDiskInfo;
    }

    /**
     * Set 数据盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-32000GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,10-32000GB;容量以10为单位
     * @param DataDiskInfo 数据盘,储存类型为 SSD 云硬盘(CLOUD_SSD)时,100-32000GB;储存类型为高性能云硬盘(CLOUD_PREMIUM)时,10-32000GB;容量以10为单位
     */
    public void setDataDiskInfo(DiskInfo [] DataDiskInfo) {
        this.DataDiskInfo = DataDiskInfo;
    }

    /**
     * Get 是否选择复制定时器策略:TIMER_SELECTED 或者 TIMER_UNSELECTED;默认是 TIMER_UNSELECTED 
     * @return SelectedTimerType 是否选择复制定时器策略:TIMER_SELECTED 或者 TIMER_UNSELECTED;默认是 TIMER_UNSELECTED
     */
    public String getSelectedTimerType() {
        return this.SelectedTimerType;
    }

    /**
     * Set 是否选择复制定时器策略:TIMER_SELECTED 或者 TIMER_UNSELECTED;默认是 TIMER_UNSELECTED
     * @param SelectedTimerType 是否选择复制定时器策略:TIMER_SELECTED 或者 TIMER_UNSELECTED;默认是 TIMER_UNSELECTED
     */
    public void setSelectedTimerType(String SelectedTimerType) {
        this.SelectedTimerType = SelectedTimerType;
    }

    /**
     * Internal implementation, normal users should not use it.
     */
    public void toMap(HashMap map, String prefix) {
        this.setParamSimple(map, prefix + "FleetId", this.FleetId);
        this.setParamSimple(map, prefix + "CopyNumber", this.CopyNumber);
        this.setParamSimple(map, prefix + "AssetId", this.AssetId);
        this.setParamSimple(map, prefix + "Description", this.Description);
        this.setParamArrayObj(map, prefix + "InboundPermissions.", this.InboundPermissions);
        this.setParamSimple(map, prefix + "InstanceType", this.InstanceType);
        this.setParamSimple(map, prefix + "FleetType", this.FleetType);
        this.setParamSimple(map, prefix + "Name", this.Name);
        this.setParamSimple(map, prefix + "NewGameServerSessionProtectionPolicy", this.NewGameServerSessionProtectionPolicy);
        this.setParamObj(map, prefix + "ResourceCreationLimitPolicy.", this.ResourceCreationLimitPolicy);
        this.setParamObj(map, prefix + "RuntimeConfiguration.", this.RuntimeConfiguration);
        this.setParamSimple(map, prefix + "GameServerSessionProtectionTimeLimit", this.GameServerSessionProtectionTimeLimit);
        this.setParamSimple(map, prefix + "SelectedScalingType", this.SelectedScalingType);
        this.setParamSimple(map, prefix + "SelectedCcnType", this.SelectedCcnType);
        this.setParamArrayObj(map, prefix + "Tags.", this.Tags);
        this.setParamObj(map, prefix + "SystemDiskInfo.", this.SystemDiskInfo);
        this.setParamArrayObj(map, prefix + "DataDiskInfo.", this.DataDiskInfo);
        this.setParamSimple(map, prefix + "SelectedTimerType", this.SelectedTimerType);

    }
}





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