
com.tencentcloudapi.gse.v20191112.models.DescribeGameServerSessionQueuesRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class DescribeGameServerSessionQueuesRequest extends AbstractModel{
/**
* 游戏服务器会话队列名称数组,单个名字长度1~128
*/
@SerializedName("Names")
@Expose
private String [] Names;
/**
* 结果返回最大数量,最小值0,最大值100
*/
@SerializedName("Limit")
@Expose
private Long Limit;
/**
* 返回结果偏移,最小值0
*/
@SerializedName("Offset")
@Expose
private Long Offset;
/**
* 资源过滤字段,可以按照资源名称、资源ID和标签进行过滤- 资源名称过滤 - Key: 固定字符串 "resource:name" - Values: 资源名称数组(游戏服务器会话队列支持多个名称的过滤)- 标签过滤 - 通过标签键过滤 - Key: 固定字符串 "tag:key" - Values 不传 - 通过标签键值过滤 - Key: 固定字符串 "tag:key-value" - Values: 标签键值对数组,例如 ["key1:value1", "key1:value2", "key2:value2"]
*/
@SerializedName("Filters")
@Expose
private Filter [] Filters;
/**
* Get 游戏服务器会话队列名称数组,单个名字长度1~128
* @return Names 游戏服务器会话队列名称数组,单个名字长度1~128
*/
public String [] getNames() {
return this.Names;
}
/**
* Set 游戏服务器会话队列名称数组,单个名字长度1~128
* @param Names 游戏服务器会话队列名称数组,单个名字长度1~128
*/
public void setNames(String [] Names) {
this.Names = Names;
}
/**
* Get 结果返回最大数量,最小值0,最大值100
* @return Limit 结果返回最大数量,最小值0,最大值100
*/
public Long getLimit() {
return this.Limit;
}
/**
* Set 结果返回最大数量,最小值0,最大值100
* @param Limit 结果返回最大数量,最小值0,最大值100
*/
public void setLimit(Long Limit) {
this.Limit = Limit;
}
/**
* Get 返回结果偏移,最小值0
* @return Offset 返回结果偏移,最小值0
*/
public Long getOffset() {
return this.Offset;
}
/**
* Set 返回结果偏移,最小值0
* @param Offset 返回结果偏移,最小值0
*/
public void setOffset(Long Offset) {
this.Offset = Offset;
}
/**
* Get 资源过滤字段,可以按照资源名称、资源ID和标签进行过滤- 资源名称过滤 - Key: 固定字符串 "resource:name" - Values: 资源名称数组(游戏服务器会话队列支持多个名称的过滤)- 标签过滤 - 通过标签键过滤 - Key: 固定字符串 "tag:key" - Values 不传 - 通过标签键值过滤 - Key: 固定字符串 "tag:key-value" - Values: 标签键值对数组,例如 ["key1:value1", "key1:value2", "key2:value2"]
* @return Filters 资源过滤字段,可以按照资源名称、资源ID和标签进行过滤- 资源名称过滤 - Key: 固定字符串 "resource:name" - Values: 资源名称数组(游戏服务器会话队列支持多个名称的过滤)- 标签过滤 - 通过标签键过滤 - Key: 固定字符串 "tag:key" - Values 不传 - 通过标签键值过滤 - Key: 固定字符串 "tag:key-value" - Values: 标签键值对数组,例如 ["key1:value1", "key1:value2", "key2:value2"]
*/
public Filter [] getFilters() {
return this.Filters;
}
/**
* Set 资源过滤字段,可以按照资源名称、资源ID和标签进行过滤- 资源名称过滤 - Key: 固定字符串 "resource:name" - Values: 资源名称数组(游戏服务器会话队列支持多个名称的过滤)- 标签过滤 - 通过标签键过滤 - Key: 固定字符串 "tag:key" - Values 不传 - 通过标签键值过滤 - Key: 固定字符串 "tag:key-value" - Values: 标签键值对数组,例如 ["key1:value1", "key1:value2", "key2:value2"]
* @param Filters 资源过滤字段,可以按照资源名称、资源ID和标签进行过滤- 资源名称过滤 - Key: 固定字符串 "resource:name" - Values: 资源名称数组(游戏服务器会话队列支持多个名称的过滤)- 标签过滤 - 通过标签键过滤 - Key: 固定字符串 "tag:key" - Values 不传 - 通过标签键值过滤 - Key: 固定字符串 "tag:key-value" - Values: 标签键值对数组,例如 ["key1:value1", "key1:value2", "key2:value2"]
*/
public void setFilters(Filter [] Filters) {
this.Filters = Filters;
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamArraySimple(map, prefix + "Names.", this.Names);
this.setParamSimple(map, prefix + "Limit", this.Limit);
this.setParamSimple(map, prefix + "Offset", this.Offset);
this.setParamArrayObj(map, prefix + "Filters.", this.Filters);
}
}
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