
com.tencentcloudapi.gse.v20191112.models.UpdateFleetAttributesRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class UpdateFleetAttributesRequest extends AbstractModel{
/**
* 服务器舰队 Id
*/
@SerializedName("FleetId")
@Expose
private String FleetId;
/**
* 服务器舰队描述,最小长度0,最大长度100
*/
@SerializedName("Description")
@Expose
private String Description;
/**
* 服务器舰队名称,最小长度1,最大长度50
*/
@SerializedName("Name")
@Expose
private String Name;
/**
* 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
*/
@SerializedName("NewGameSessionProtectionPolicy")
@Expose
private String NewGameSessionProtectionPolicy;
/**
* 资源创建限制策略
*/
@SerializedName("ResourceCreationLimitPolicy")
@Expose
private ResourceCreationLimitPolicy ResourceCreationLimitPolicy;
/**
* 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
*/
@SerializedName("GameServerSessionProtectionTimeLimit")
@Expose
private Long GameServerSessionProtectionTimeLimit;
/**
* Get 服务器舰队 Id
* @return FleetId 服务器舰队 Id
*/
public String getFleetId() {
return this.FleetId;
}
/**
* Set 服务器舰队 Id
* @param FleetId 服务器舰队 Id
*/
public void setFleetId(String FleetId) {
this.FleetId = FleetId;
}
/**
* Get 服务器舰队描述,最小长度0,最大长度100
* @return Description 服务器舰队描述,最小长度0,最大长度100
*/
public String getDescription() {
return this.Description;
}
/**
* Set 服务器舰队描述,最小长度0,最大长度100
* @param Description 服务器舰队描述,最小长度0,最大长度100
*/
public void setDescription(String Description) {
this.Description = Description;
}
/**
* Get 服务器舰队名称,最小长度1,最大长度50
* @return Name 服务器舰队名称,最小长度1,最大长度50
*/
public String getName() {
return this.Name;
}
/**
* Set 服务器舰队名称,最小长度1,最大长度50
* @param Name 服务器舰队名称,最小长度1,最大长度50
*/
public void setName(String Name) {
this.Name = Name;
}
/**
* Get 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
* @return NewGameSessionProtectionPolicy 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
*/
public String getNewGameSessionProtectionPolicy() {
return this.NewGameSessionProtectionPolicy;
}
/**
* Set 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
* @param NewGameSessionProtectionPolicy 保护策略:不保护NoProtection、完全保护FullProtection、时限保护TimeLimitProtection
*/
public void setNewGameSessionProtectionPolicy(String NewGameSessionProtectionPolicy) {
this.NewGameSessionProtectionPolicy = NewGameSessionProtectionPolicy;
}
/**
* Get 资源创建限制策略
* @return ResourceCreationLimitPolicy 资源创建限制策略
*/
public ResourceCreationLimitPolicy getResourceCreationLimitPolicy() {
return this.ResourceCreationLimitPolicy;
}
/**
* Set 资源创建限制策略
* @param ResourceCreationLimitPolicy 资源创建限制策略
*/
public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy ResourceCreationLimitPolicy) {
this.ResourceCreationLimitPolicy = ResourceCreationLimitPolicy;
}
/**
* Get 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
* @return GameServerSessionProtectionTimeLimit 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
*/
public Long getGameServerSessionProtectionTimeLimit() {
return this.GameServerSessionProtectionTimeLimit;
}
/**
* Set 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
* @param GameServerSessionProtectionTimeLimit 时限保护超时时间,默认60分钟,最小值5,最大值1440;当NewGameSessionProtectionPolicy为TimeLimitProtection时参数有效
*/
public void setGameServerSessionProtectionTimeLimit(Long GameServerSessionProtectionTimeLimit) {
this.GameServerSessionProtectionTimeLimit = GameServerSessionProtectionTimeLimit;
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "FleetId", this.FleetId);
this.setParamSimple(map, prefix + "Description", this.Description);
this.setParamSimple(map, prefix + "Name", this.Name);
this.setParamSimple(map, prefix + "NewGameSessionProtectionPolicy", this.NewGameSessionProtectionPolicy);
this.setParamObj(map, prefix + "ResourceCreationLimitPolicy.", this.ResourceCreationLimitPolicy);
this.setParamSimple(map, prefix + "GameServerSessionProtectionTimeLimit", this.GameServerSessionProtectionTimeLimit);
}
}
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