
com.tencentcloudapi.gse.v20191112.models.PlayerLatencyPolicy Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class PlayerLatencyPolicy extends AbstractModel{
/**
* 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
*/
@SerializedName("MaximumIndividualPlayerLatencyMilliseconds")
@Expose
private Long MaximumIndividualPlayerLatencyMilliseconds;
/**
* 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
*/
@SerializedName("PolicyDurationSeconds")
@Expose
private Long PolicyDurationSeconds;
/**
* Get 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
* @return MaximumIndividualPlayerLatencyMilliseconds 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
*/
public Long getMaximumIndividualPlayerLatencyMilliseconds() {
return this.MaximumIndividualPlayerLatencyMilliseconds;
}
/**
* Set 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
* @param MaximumIndividualPlayerLatencyMilliseconds 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
*/
public void setMaximumIndividualPlayerLatencyMilliseconds(Long MaximumIndividualPlayerLatencyMilliseconds) {
this.MaximumIndividualPlayerLatencyMilliseconds = MaximumIndividualPlayerLatencyMilliseconds;
}
/**
* Get 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
* @return PolicyDurationSeconds 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
*/
public Long getPolicyDurationSeconds() {
return this.PolicyDurationSeconds;
}
/**
* Set 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
* @param PolicyDurationSeconds 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
*/
public void setPolicyDurationSeconds(Long PolicyDurationSeconds) {
this.PolicyDurationSeconds = PolicyDurationSeconds;
}
public PlayerLatencyPolicy() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public PlayerLatencyPolicy(PlayerLatencyPolicy source) {
if (source.MaximumIndividualPlayerLatencyMilliseconds != null) {
this.MaximumIndividualPlayerLatencyMilliseconds = new Long(source.MaximumIndividualPlayerLatencyMilliseconds);
}
if (source.PolicyDurationSeconds != null) {
this.PolicyDurationSeconds = new Long(source.PolicyDurationSeconds);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "MaximumIndividualPlayerLatencyMilliseconds", this.MaximumIndividualPlayerLatencyMilliseconds);
this.setParamSimple(map, prefix + "PolicyDurationSeconds", this.PolicyDurationSeconds);
}
}
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