
com.tencentcloudapi.gse.v20191112.models.StartGameServerSessionPlacementRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class StartGameServerSessionPlacementRequest extends AbstractModel{
/**
* 开始部署游戏服务器会话的唯一标识符,最大值48个ASCII字符,模式:[a-zA-Z0-9-]+
*/
@SerializedName("PlacementId")
@Expose
private String PlacementId;
/**
* 游戏服务器会话队列名称
*/
@SerializedName("GameServerSessionQueueName")
@Expose
private String GameServerSessionQueueName;
/**
* 游戏服务器允许同时连接到游戏会话的最大玩家数量,最小值1,最大值为玩家会话最大限额
*/
@SerializedName("MaximumPlayerSessionCount")
@Expose
private Long MaximumPlayerSessionCount;
/**
* 玩家游戏会话信息
*/
@SerializedName("DesiredPlayerSessions")
@Expose
private DesiredPlayerSession [] DesiredPlayerSessions;
/**
* 玩家游戏会话属性
*/
@SerializedName("GameProperties")
@Expose
private GameProperty [] GameProperties;
/**
* 游戏服务器会话数据,最大长度不超过4096个ASCII字符
*/
@SerializedName("GameServerSessionData")
@Expose
private String GameServerSessionData;
/**
* 游戏服务器会话名称,最大长度不超过4096个ASCII字符
*/
@SerializedName("GameServerSessionName")
@Expose
private String GameServerSessionName;
/**
* 玩家延迟
*/
@SerializedName("PlayerLatencies")
@Expose
private PlayerLatency [] PlayerLatencies;
/**
* Get 开始部署游戏服务器会话的唯一标识符,最大值48个ASCII字符,模式:[a-zA-Z0-9-]+
* @return PlacementId 开始部署游戏服务器会话的唯一标识符,最大值48个ASCII字符,模式:[a-zA-Z0-9-]+
*/
public String getPlacementId() {
return this.PlacementId;
}
/**
* Set 开始部署游戏服务器会话的唯一标识符,最大值48个ASCII字符,模式:[a-zA-Z0-9-]+
* @param PlacementId 开始部署游戏服务器会话的唯一标识符,最大值48个ASCII字符,模式:[a-zA-Z0-9-]+
*/
public void setPlacementId(String PlacementId) {
this.PlacementId = PlacementId;
}
/**
* Get 游戏服务器会话队列名称
* @return GameServerSessionQueueName 游戏服务器会话队列名称
*/
public String getGameServerSessionQueueName() {
return this.GameServerSessionQueueName;
}
/**
* Set 游戏服务器会话队列名称
* @param GameServerSessionQueueName 游戏服务器会话队列名称
*/
public void setGameServerSessionQueueName(String GameServerSessionQueueName) {
this.GameServerSessionQueueName = GameServerSessionQueueName;
}
/**
* Get 游戏服务器允许同时连接到游戏会话的最大玩家数量,最小值1,最大值为玩家会话最大限额
* @return MaximumPlayerSessionCount 游戏服务器允许同时连接到游戏会话的最大玩家数量,最小值1,最大值为玩家会话最大限额
*/
public Long getMaximumPlayerSessionCount() {
return this.MaximumPlayerSessionCount;
}
/**
* Set 游戏服务器允许同时连接到游戏会话的最大玩家数量,最小值1,最大值为玩家会话最大限额
* @param MaximumPlayerSessionCount 游戏服务器允许同时连接到游戏会话的最大玩家数量,最小值1,最大值为玩家会话最大限额
*/
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount) {
this.MaximumPlayerSessionCount = MaximumPlayerSessionCount;
}
/**
* Get 玩家游戏会话信息
* @return DesiredPlayerSessions 玩家游戏会话信息
*/
public DesiredPlayerSession [] getDesiredPlayerSessions() {
return this.DesiredPlayerSessions;
}
/**
* Set 玩家游戏会话信息
* @param DesiredPlayerSessions 玩家游戏会话信息
*/
public void setDesiredPlayerSessions(DesiredPlayerSession [] DesiredPlayerSessions) {
this.DesiredPlayerSessions = DesiredPlayerSessions;
}
/**
* Get 玩家游戏会话属性
* @return GameProperties 玩家游戏会话属性
*/
public GameProperty [] getGameProperties() {
return this.GameProperties;
}
/**
* Set 玩家游戏会话属性
* @param GameProperties 玩家游戏会话属性
*/
public void setGameProperties(GameProperty [] GameProperties) {
this.GameProperties = GameProperties;
}
/**
* Get 游戏服务器会话数据,最大长度不超过4096个ASCII字符
* @return GameServerSessionData 游戏服务器会话数据,最大长度不超过4096个ASCII字符
*/
public String getGameServerSessionData() {
return this.GameServerSessionData;
}
/**
* Set 游戏服务器会话数据,最大长度不超过4096个ASCII字符
* @param GameServerSessionData 游戏服务器会话数据,最大长度不超过4096个ASCII字符
*/
public void setGameServerSessionData(String GameServerSessionData) {
this.GameServerSessionData = GameServerSessionData;
}
/**
* Get 游戏服务器会话名称,最大长度不超过4096个ASCII字符
* @return GameServerSessionName 游戏服务器会话名称,最大长度不超过4096个ASCII字符
*/
public String getGameServerSessionName() {
return this.GameServerSessionName;
}
/**
* Set 游戏服务器会话名称,最大长度不超过4096个ASCII字符
* @param GameServerSessionName 游戏服务器会话名称,最大长度不超过4096个ASCII字符
*/
public void setGameServerSessionName(String GameServerSessionName) {
this.GameServerSessionName = GameServerSessionName;
}
/**
* Get 玩家延迟
* @return PlayerLatencies 玩家延迟
*/
public PlayerLatency [] getPlayerLatencies() {
return this.PlayerLatencies;
}
/**
* Set 玩家延迟
* @param PlayerLatencies 玩家延迟
*/
public void setPlayerLatencies(PlayerLatency [] PlayerLatencies) {
this.PlayerLatencies = PlayerLatencies;
}
public StartGameServerSessionPlacementRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public StartGameServerSessionPlacementRequest(StartGameServerSessionPlacementRequest source) {
if (source.PlacementId != null) {
this.PlacementId = new String(source.PlacementId);
}
if (source.GameServerSessionQueueName != null) {
this.GameServerSessionQueueName = new String(source.GameServerSessionQueueName);
}
if (source.MaximumPlayerSessionCount != null) {
this.MaximumPlayerSessionCount = new Long(source.MaximumPlayerSessionCount);
}
if (source.DesiredPlayerSessions != null) {
this.DesiredPlayerSessions = new DesiredPlayerSession[source.DesiredPlayerSessions.length];
for (int i = 0; i < source.DesiredPlayerSessions.length; i++) {
this.DesiredPlayerSessions[i] = new DesiredPlayerSession(source.DesiredPlayerSessions[i]);
}
}
if (source.GameProperties != null) {
this.GameProperties = new GameProperty[source.GameProperties.length];
for (int i = 0; i < source.GameProperties.length; i++) {
this.GameProperties[i] = new GameProperty(source.GameProperties[i]);
}
}
if (source.GameServerSessionData != null) {
this.GameServerSessionData = new String(source.GameServerSessionData);
}
if (source.GameServerSessionName != null) {
this.GameServerSessionName = new String(source.GameServerSessionName);
}
if (source.PlayerLatencies != null) {
this.PlayerLatencies = new PlayerLatency[source.PlayerLatencies.length];
for (int i = 0; i < source.PlayerLatencies.length; i++) {
this.PlayerLatencies[i] = new PlayerLatency(source.PlayerLatencies[i]);
}
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "PlacementId", this.PlacementId);
this.setParamSimple(map, prefix + "GameServerSessionQueueName", this.GameServerSessionQueueName);
this.setParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.setParamArrayObj(map, prefix + "DesiredPlayerSessions.", this.DesiredPlayerSessions);
this.setParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.setParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
this.setParamSimple(map, prefix + "GameServerSessionName", this.GameServerSessionName);
this.setParamArrayObj(map, prefix + "PlayerLatencies.", this.PlayerLatencies);
}
}
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