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Tencent Cloud API SDK for Java
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.tencentcloudapi.common.SSEResponseModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class DescribeGameServerSessionsRequest extends AbstractModel {
/**
* Alias ID
*/
@SerializedName("AliasId")
@Expose
private String AliasId;
/**
* Fleet ID
*/
@SerializedName("FleetId")
@Expose
private String FleetId;
/**
* Game server session ID. It should contain 1 to 48 ASCII characters.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* Maximum number of entries in a single query
*/
@SerializedName("Limit")
@Expose
private Long Limit;
/**
* Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
@SerializedName("NextToken")
@Expose
private String NextToken;
/**
* Game server session status. Valid values: ACTIVE, ACTIVATING, TERMINATED, TERMINATING, ERROR
*/
@SerializedName("StatusFilter")
@Expose
private String StatusFilter;
/**
* Get Alias ID
* @return AliasId Alias ID
*/
public String getAliasId() {
return this.AliasId;
}
/**
* Set Alias ID
* @param AliasId Alias ID
*/
public void setAliasId(String AliasId) {
this.AliasId = AliasId;
}
/**
* Get Fleet ID
* @return FleetId Fleet ID
*/
public String getFleetId() {
return this.FleetId;
}
/**
* Set Fleet ID
* @param FleetId Fleet ID
*/
public void setFleetId(String FleetId) {
this.FleetId = FleetId;
}
/**
* Get Game server session ID. It should contain 1 to 48 ASCII characters.
* @return GameServerSessionId Game server session ID. It should contain 1 to 48 ASCII characters.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. It should contain 1 to 48 ASCII characters.
* @param GameServerSessionId Game server session ID. It should contain 1 to 48 ASCII characters.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get Maximum number of entries in a single query
* @return Limit Maximum number of entries in a single query
*/
public Long getLimit() {
return this.Limit;
}
/**
* Set Maximum number of entries in a single query
* @param Limit Maximum number of entries in a single query
*/
public void setLimit(Long Limit) {
this.Limit = Limit;
}
/**
* Get Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
* @return NextToken Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
public String getNextToken() {
return this.NextToken;
}
/**
* Set Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
* @param NextToken Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
public void setNextToken(String NextToken) {
this.NextToken = NextToken;
}
/**
* Get Game server session status. Valid values: ACTIVE, ACTIVATING, TERMINATED, TERMINATING, ERROR
* @return StatusFilter Game server session status. Valid values: ACTIVE, ACTIVATING, TERMINATED, TERMINATING, ERROR
*/
public String getStatusFilter() {
return this.StatusFilter;
}
/**
* Set Game server session status. Valid values: ACTIVE, ACTIVATING, TERMINATED, TERMINATING, ERROR
* @param StatusFilter Game server session status. Valid values: ACTIVE, ACTIVATING, TERMINATED, TERMINATING, ERROR
*/
public void setStatusFilter(String StatusFilter) {
this.StatusFilter = StatusFilter;
}
public DescribeGameServerSessionsRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public DescribeGameServerSessionsRequest(DescribeGameServerSessionsRequest source) {
if (source.AliasId != null) {
this.AliasId = new String(source.AliasId);
}
if (source.FleetId != null) {
this.FleetId = new String(source.FleetId);
}
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.Limit != null) {
this.Limit = new Long(source.Limit);
}
if (source.NextToken != null) {
this.NextToken = new String(source.NextToken);
}
if (source.StatusFilter != null) {
this.StatusFilter = new String(source.StatusFilter);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "AliasId", this.AliasId);
this.setParamSimple(map, prefix + "FleetId", this.FleetId);
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "Limit", this.Limit);
this.setParamSimple(map, prefix + "NextToken", this.NextToken);
this.setParamSimple(map, prefix + "StatusFilter", this.StatusFilter);
}
}
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