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Tencent Cloud API SDK for Java
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gpm.v20200820.models;
import com.tencentcloudapi.common.AbstractModel;
import com.tencentcloudapi.common.SSEResponseModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class Player extends AbstractModel {
/**
* Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.
*/
@SerializedName("Id")
@Expose
private String Id;
/**
* Player nickname. Up to 128 characters are allowed.
*/
@SerializedName("Name")
@Expose
private String Name;
/**
* Player attribute for matching. Up to 10 attributes are supported.
*/
@SerializedName("MatchAttributes")
@Expose
private MatchAttribute [] MatchAttributes;
/**
* Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.
*/
@SerializedName("Team")
@Expose
private String Team;
/**
* Custom player status. This parameter will be passed through. Value range: [0, 99999]
*/
@SerializedName("CustomPlayerStatus")
@Expose
private Long CustomPlayerStatus;
/**
* Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.
*/
@SerializedName("CustomProfile")
@Expose
private String CustomProfile;
/**
* Number of delays in each area. Up to 20 delays are supported.
*/
@SerializedName("RegionLatencies")
@Expose
private RegionLatency [] RegionLatencies;
/**
* Get Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.
* @return Id Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.
*/
public String getId() {
return this.Id;
}
/**
* Set Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.
* @param Id Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.
*/
public void setId(String Id) {
this.Id = Id;
}
/**
* Get Player nickname. Up to 128 characters are allowed.
* @return Name Player nickname. Up to 128 characters are allowed.
*/
public String getName() {
return this.Name;
}
/**
* Set Player nickname. Up to 128 characters are allowed.
* @param Name Player nickname. Up to 128 characters are allowed.
*/
public void setName(String Name) {
this.Name = Name;
}
/**
* Get Player attribute for matching. Up to 10 attributes are supported.
* @return MatchAttributes Player attribute for matching. Up to 10 attributes are supported.
*/
public MatchAttribute [] getMatchAttributes() {
return this.MatchAttributes;
}
/**
* Set Player attribute for matching. Up to 10 attributes are supported.
* @param MatchAttributes Player attribute for matching. Up to 10 attributes are supported.
*/
public void setMatchAttributes(MatchAttribute [] MatchAttributes) {
this.MatchAttributes = MatchAttributes;
}
/**
* Get Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.
* @return Team Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.
*/
public String getTeam() {
return this.Team;
}
/**
* Set Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.
* @param Team Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.
*/
public void setTeam(String Team) {
this.Team = Team;
}
/**
* Get Custom player status. This parameter will be passed through. Value range: [0, 99999]
* @return CustomPlayerStatus Custom player status. This parameter will be passed through. Value range: [0, 99999]
*/
public Long getCustomPlayerStatus() {
return this.CustomPlayerStatus;
}
/**
* Set Custom player status. This parameter will be passed through. Value range: [0, 99999]
* @param CustomPlayerStatus Custom player status. This parameter will be passed through. Value range: [0, 99999]
*/
public void setCustomPlayerStatus(Long CustomPlayerStatus) {
this.CustomPlayerStatus = CustomPlayerStatus;
}
/**
* Get Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.
* @return CustomProfile Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.
*/
public String getCustomProfile() {
return this.CustomProfile;
}
/**
* Set Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.
* @param CustomProfile Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.
*/
public void setCustomProfile(String CustomProfile) {
this.CustomProfile = CustomProfile;
}
/**
* Get Number of delays in each area. Up to 20 delays are supported.
* @return RegionLatencies Number of delays in each area. Up to 20 delays are supported.
*/
public RegionLatency [] getRegionLatencies() {
return this.RegionLatencies;
}
/**
* Set Number of delays in each area. Up to 20 delays are supported.
* @param RegionLatencies Number of delays in each area. Up to 20 delays are supported.
*/
public void setRegionLatencies(RegionLatency [] RegionLatencies) {
this.RegionLatencies = RegionLatencies;
}
public Player() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public Player(Player source) {
if (source.Id != null) {
this.Id = new String(source.Id);
}
if (source.Name != null) {
this.Name = new String(source.Name);
}
if (source.MatchAttributes != null) {
this.MatchAttributes = new MatchAttribute[source.MatchAttributes.length];
for (int i = 0; i < source.MatchAttributes.length; i++) {
this.MatchAttributes[i] = new MatchAttribute(source.MatchAttributes[i]);
}
}
if (source.Team != null) {
this.Team = new String(source.Team);
}
if (source.CustomPlayerStatus != null) {
this.CustomPlayerStatus = new Long(source.CustomPlayerStatus);
}
if (source.CustomProfile != null) {
this.CustomProfile = new String(source.CustomProfile);
}
if (source.RegionLatencies != null) {
this.RegionLatencies = new RegionLatency[source.RegionLatencies.length];
for (int i = 0; i < source.RegionLatencies.length; i++) {
this.RegionLatencies[i] = new RegionLatency(source.RegionLatencies[i]);
}
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "Id", this.Id);
this.setParamSimple(map, prefix + "Name", this.Name);
this.setParamArrayObj(map, prefix + "MatchAttributes.", this.MatchAttributes);
this.setParamSimple(map, prefix + "Team", this.Team);
this.setParamSimple(map, prefix + "CustomPlayerStatus", this.CustomPlayerStatus);
this.setParamSimple(map, prefix + "CustomProfile", this.CustomProfile);
this.setParamArrayObj(map, prefix + "RegionLatencies.", this.RegionLatencies);
}
}