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Tencent Cloud API SDK for Java
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.tencentcloudapi.common.SSEResponseModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class GameServerSessionPlacement extends AbstractModel {
/**
* Deployment ID
*/
@SerializedName("PlacementId")
@Expose
private String PlacementId;
/**
* Service deployment group name
*/
@SerializedName("GameServerSessionQueueName")
@Expose
private String GameServerSessionQueueName;
/**
* Player latency
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("PlayerLatencies")
@Expose
private PlayerLatency [] PlayerLatencies;
/**
* Service deployment status
*/
@SerializedName("Status")
@Expose
private String Status;
/**
* DNS ID assigned to the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("DnsName")
@Expose
private String DnsName;
/**
* Game session ID
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* Game session name
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("GameServerSessionName")
@Expose
private String GameServerSessionName;
/**
* Service deployment region
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("GameServerSessionRegion")
@Expose
private String GameServerSessionRegion;
/**
* Game attributes
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("GameProperties")
@Expose
private GameProperty [] GameProperties;
/**
* The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.
*/
@SerializedName("MaximumPlayerSessionCount")
@Expose
private Long MaximumPlayerSessionCount;
/**
* Game session data
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("GameServerSessionData")
@Expose
private String GameServerSessionData;
/**
* IP address of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("IpAddress")
@Expose
private String IpAddress;
/**
* Port number of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("Port")
@Expose
private Long Port;
/**
* Game match data
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("MatchmakerData")
@Expose
private String MatchmakerData;
/**
* Deployed player game data
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("PlacedPlayerSessions")
@Expose
private PlacedPlayerSession [] PlacedPlayerSessions;
/**
* Start time
*/
@SerializedName("StartTime")
@Expose
private String StartTime;
/**
* End time
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("EndTime")
@Expose
private String EndTime;
/**
* Get Deployment ID
* @return PlacementId Deployment ID
*/
public String getPlacementId() {
return this.PlacementId;
}
/**
* Set Deployment ID
* @param PlacementId Deployment ID
*/
public void setPlacementId(String PlacementId) {
this.PlacementId = PlacementId;
}
/**
* Get Service deployment group name
* @return GameServerSessionQueueName Service deployment group name
*/
public String getGameServerSessionQueueName() {
return this.GameServerSessionQueueName;
}
/**
* Set Service deployment group name
* @param GameServerSessionQueueName Service deployment group name
*/
public void setGameServerSessionQueueName(String GameServerSessionQueueName) {
this.GameServerSessionQueueName = GameServerSessionQueueName;
}
/**
* Get Player latency
Note: this field may return null, indicating that no valid values can be obtained.
* @return PlayerLatencies Player latency
Note: this field may return null, indicating that no valid values can be obtained.
*/
public PlayerLatency [] getPlayerLatencies() {
return this.PlayerLatencies;
}
/**
* Set Player latency
Note: this field may return null, indicating that no valid values can be obtained.
* @param PlayerLatencies Player latency
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setPlayerLatencies(PlayerLatency [] PlayerLatencies) {
this.PlayerLatencies = PlayerLatencies;
}
/**
* Get Service deployment status
* @return Status Service deployment status
*/
public String getStatus() {
return this.Status;
}
/**
* Set Service deployment status
* @param Status Service deployment status
*/
public void setStatus(String Status) {
this.Status = Status;
}
/**
* Get DNS ID assigned to the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @return DnsName DNS ID assigned to the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getDnsName() {
return this.DnsName;
}
/**
* Set DNS ID assigned to the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @param DnsName DNS ID assigned to the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setDnsName(String DnsName) {
this.DnsName = DnsName;
}
/**
* Get Game session ID
Note: this field may return null, indicating that no valid values can be obtained.
* @return GameServerSessionId Game session ID
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game session ID
Note: this field may return null, indicating that no valid values can be obtained.
* @param GameServerSessionId Game session ID
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get Game session name
Note: this field may return null, indicating that no valid values can be obtained.
* @return GameServerSessionName Game session name
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getGameServerSessionName() {
return this.GameServerSessionName;
}
/**
* Set Game session name
Note: this field may return null, indicating that no valid values can be obtained.
* @param GameServerSessionName Game session name
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setGameServerSessionName(String GameServerSessionName) {
this.GameServerSessionName = GameServerSessionName;
}
/**
* Get Service deployment region
Note: this field may return null, indicating that no valid values can be obtained.
* @return GameServerSessionRegion Service deployment region
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getGameServerSessionRegion() {
return this.GameServerSessionRegion;
}
/**
* Set Service deployment region
Note: this field may return null, indicating that no valid values can be obtained.
* @param GameServerSessionRegion Service deployment region
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setGameServerSessionRegion(String GameServerSessionRegion) {
this.GameServerSessionRegion = GameServerSessionRegion;
}
/**
* Get Game attributes
Note: this field may return null, indicating that no valid values can be obtained.
* @return GameProperties Game attributes
Note: this field may return null, indicating that no valid values can be obtained.
*/
public GameProperty [] getGameProperties() {
return this.GameProperties;
}
/**
* Set Game attributes
Note: this field may return null, indicating that no valid values can be obtained.
* @param GameProperties Game attributes
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setGameProperties(GameProperty [] GameProperties) {
this.GameProperties = GameProperties;
}
/**
* Get The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.
* @return MaximumPlayerSessionCount The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.
*/
public Long getMaximumPlayerSessionCount() {
return this.MaximumPlayerSessionCount;
}
/**
* Set The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.
* @param MaximumPlayerSessionCount The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.
*/
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount) {
this.MaximumPlayerSessionCount = MaximumPlayerSessionCount;
}
/**
* Get Game session data
Note: this field may return null, indicating that no valid values can be obtained.
* @return GameServerSessionData Game session data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getGameServerSessionData() {
return this.GameServerSessionData;
}
/**
* Set Game session data
Note: this field may return null, indicating that no valid values can be obtained.
* @param GameServerSessionData Game session data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setGameServerSessionData(String GameServerSessionData) {
this.GameServerSessionData = GameServerSessionData;
}
/**
* Get IP address of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @return IpAddress IP address of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getIpAddress() {
return this.IpAddress;
}
/**
* Set IP address of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @param IpAddress IP address of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setIpAddress(String IpAddress) {
this.IpAddress = IpAddress;
}
/**
* Get Port number of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @return Port Port number of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public Long getPort() {
return this.Port;
}
/**
* Set Port number of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @param Port Port number of the instance where the game session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setPort(Long Port) {
this.Port = Port;
}
/**
* Get Game match data
Note: this field may return null, indicating that no valid values can be obtained.
* @return MatchmakerData Game match data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getMatchmakerData() {
return this.MatchmakerData;
}
/**
* Set Game match data
Note: this field may return null, indicating that no valid values can be obtained.
* @param MatchmakerData Game match data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setMatchmakerData(String MatchmakerData) {
this.MatchmakerData = MatchmakerData;
}
/**
* Get Deployed player game data
Note: this field may return null, indicating that no valid values can be obtained.
* @return PlacedPlayerSessions Deployed player game data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public PlacedPlayerSession [] getPlacedPlayerSessions() {
return this.PlacedPlayerSessions;
}
/**
* Set Deployed player game data
Note: this field may return null, indicating that no valid values can be obtained.
* @param PlacedPlayerSessions Deployed player game data
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setPlacedPlayerSessions(PlacedPlayerSession [] PlacedPlayerSessions) {
this.PlacedPlayerSessions = PlacedPlayerSessions;
}
/**
* Get Start time
* @return StartTime Start time
*/
public String getStartTime() {
return this.StartTime;
}
/**
* Set Start time
* @param StartTime Start time
*/
public void setStartTime(String StartTime) {
this.StartTime = StartTime;
}
/**
* Get End time
Note: this field may return null, indicating that no valid values can be obtained.
* @return EndTime End time
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getEndTime() {
return this.EndTime;
}
/**
* Set End time
Note: this field may return null, indicating that no valid values can be obtained.
* @param EndTime End time
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setEndTime(String EndTime) {
this.EndTime = EndTime;
}
public GameServerSessionPlacement() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public GameServerSessionPlacement(GameServerSessionPlacement source) {
if (source.PlacementId != null) {
this.PlacementId = new String(source.PlacementId);
}
if (source.GameServerSessionQueueName != null) {
this.GameServerSessionQueueName = new String(source.GameServerSessionQueueName);
}
if (source.PlayerLatencies != null) {
this.PlayerLatencies = new PlayerLatency[source.PlayerLatencies.length];
for (int i = 0; i < source.PlayerLatencies.length; i++) {
this.PlayerLatencies[i] = new PlayerLatency(source.PlayerLatencies[i]);
}
}
if (source.Status != null) {
this.Status = new String(source.Status);
}
if (source.DnsName != null) {
this.DnsName = new String(source.DnsName);
}
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.GameServerSessionName != null) {
this.GameServerSessionName = new String(source.GameServerSessionName);
}
if (source.GameServerSessionRegion != null) {
this.GameServerSessionRegion = new String(source.GameServerSessionRegion);
}
if (source.GameProperties != null) {
this.GameProperties = new GameProperty[source.GameProperties.length];
for (int i = 0; i < source.GameProperties.length; i++) {
this.GameProperties[i] = new GameProperty(source.GameProperties[i]);
}
}
if (source.MaximumPlayerSessionCount != null) {
this.MaximumPlayerSessionCount = new Long(source.MaximumPlayerSessionCount);
}
if (source.GameServerSessionData != null) {
this.GameServerSessionData = new String(source.GameServerSessionData);
}
if (source.IpAddress != null) {
this.IpAddress = new String(source.IpAddress);
}
if (source.Port != null) {
this.Port = new Long(source.Port);
}
if (source.MatchmakerData != null) {
this.MatchmakerData = new String(source.MatchmakerData);
}
if (source.PlacedPlayerSessions != null) {
this.PlacedPlayerSessions = new PlacedPlayerSession[source.PlacedPlayerSessions.length];
for (int i = 0; i < source.PlacedPlayerSessions.length; i++) {
this.PlacedPlayerSessions[i] = new PlacedPlayerSession(source.PlacedPlayerSessions[i]);
}
}
if (source.StartTime != null) {
this.StartTime = new String(source.StartTime);
}
if (source.EndTime != null) {
this.EndTime = new String(source.EndTime);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "PlacementId", this.PlacementId);
this.setParamSimple(map, prefix + "GameServerSessionQueueName", this.GameServerSessionQueueName);
this.setParamArrayObj(map, prefix + "PlayerLatencies.", this.PlayerLatencies);
this.setParamSimple(map, prefix + "Status", this.Status);
this.setParamSimple(map, prefix + "DnsName", this.DnsName);
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "GameServerSessionName", this.GameServerSessionName);
this.setParamSimple(map, prefix + "GameServerSessionRegion", this.GameServerSessionRegion);
this.setParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.setParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.setParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
this.setParamSimple(map, prefix + "IpAddress", this.IpAddress);
this.setParamSimple(map, prefix + "Port", this.Port);
this.setParamSimple(map, prefix + "MatchmakerData", this.MatchmakerData);
this.setParamArrayObj(map, prefix + "PlacedPlayerSessions.", this.PlacedPlayerSessions);
this.setParamSimple(map, prefix + "StartTime", this.StartTime);
this.setParamSimple(map, prefix + "EndTime", this.EndTime);
}
}
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