com.tencentcloudapi.gpm.v20200820.models.CreateMatchRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gpm.v20200820.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class CreateMatchRequest extends AbstractModel{
/**
* Match name. It can contain up to 128 bytes, supporting [a-zA-Z0-9-\.]*.
*/
@SerializedName("MatchName")
@Expose
private String MatchName;
/**
* RuleCode
*/
@SerializedName("RuleCode")
@Expose
private String RuleCode;
/**
* Timeout period in seconds. Value range: 1 600
*/
@SerializedName("Timeout")
@Expose
private Long Timeout;
/**
* Whether to request server resources for the matchmaking results. 0: no, 1: request GSE resources
*/
@SerializedName("ServerType")
@Expose
private Long ServerType;
/**
* Matchmaking description. Up to 1024 bytes are allowed.
*/
@SerializedName("MatchDesc")
@Expose
private String MatchDesc;
/**
* Only HTTP and HTTPS protocols are supported.
*/
@SerializedName("NotifyUrl")
@Expose
private String NotifyUrl;
/**
* Region of the game server queue
*/
@SerializedName("ServerRegion")
@Expose
private String ServerRegion;
/**
* Game server queue
*/
@SerializedName("ServerQueue")
@Expose
private String ServerQueue;
/**
* Custom push data
*/
@SerializedName("CustomPushData")
@Expose
private String CustomPushData;
/**
* Game server session data
*/
@SerializedName("ServerSessionData")
@Expose
private String ServerSessionData;
/**
* Game attribute. It is an array of key-value structure.
*/
@SerializedName("GameProperties")
@Expose
private StringKV [] GameProperties;
/**
* Enable or disable the log. 0: disable, 1: enable
*/
@SerializedName("LogSwitch")
@Expose
private Long LogSwitch;
/**
* Tag. It is an array of key-value structure.
*/
@SerializedName("Tags")
@Expose
private StringKV [] Tags;
/**
* Get Match name. It can contain up to 128 bytes, supporting [a-zA-Z0-9-\.]*.
* @return MatchName Match name. It can contain up to 128 bytes, supporting [a-zA-Z0-9-\.]*.
*/
public String getMatchName() {
return this.MatchName;
}
/**
* Set Match name. It can contain up to 128 bytes, supporting [a-zA-Z0-9-\.]*.
* @param MatchName Match name. It can contain up to 128 bytes, supporting [a-zA-Z0-9-\.]*.
*/
public void setMatchName(String MatchName) {
this.MatchName = MatchName;
}
/**
* Get RuleCode
* @return RuleCode RuleCode
*/
public String getRuleCode() {
return this.RuleCode;
}
/**
* Set RuleCode
* @param RuleCode RuleCode
*/
public void setRuleCode(String RuleCode) {
this.RuleCode = RuleCode;
}
/**
* Get Timeout period in seconds. Value range: 1 600
* @return Timeout Timeout period in seconds. Value range: 1 600
*/
public Long getTimeout() {
return this.Timeout;
}
/**
* Set Timeout period in seconds. Value range: 1 600
* @param Timeout Timeout period in seconds. Value range: 1 600
*/
public void setTimeout(Long Timeout) {
this.Timeout = Timeout;
}
/**
* Get Whether to request server resources for the matchmaking results. 0: no, 1: request GSE resources
* @return ServerType Whether to request server resources for the matchmaking results. 0: no, 1: request GSE resources
*/
public Long getServerType() {
return this.ServerType;
}
/**
* Set Whether to request server resources for the matchmaking results. 0: no, 1: request GSE resources
* @param ServerType Whether to request server resources for the matchmaking results. 0: no, 1: request GSE resources
*/
public void setServerType(Long ServerType) {
this.ServerType = ServerType;
}
/**
* Get Matchmaking description. Up to 1024 bytes are allowed.
* @return MatchDesc Matchmaking description. Up to 1024 bytes are allowed.
*/
public String getMatchDesc() {
return this.MatchDesc;
}
/**
* Set Matchmaking description. Up to 1024 bytes are allowed.
* @param MatchDesc Matchmaking description. Up to 1024 bytes are allowed.
*/
public void setMatchDesc(String MatchDesc) {
this.MatchDesc = MatchDesc;
}
/**
* Get Only HTTP and HTTPS protocols are supported.
* @return NotifyUrl Only HTTP and HTTPS protocols are supported.
*/
public String getNotifyUrl() {
return this.NotifyUrl;
}
/**
* Set Only HTTP and HTTPS protocols are supported.
* @param NotifyUrl Only HTTP and HTTPS protocols are supported.
*/
public void setNotifyUrl(String NotifyUrl) {
this.NotifyUrl = NotifyUrl;
}
/**
* Get Region of the game server queue
* @return ServerRegion Region of the game server queue
*/
public String getServerRegion() {
return this.ServerRegion;
}
/**
* Set Region of the game server queue
* @param ServerRegion Region of the game server queue
*/
public void setServerRegion(String ServerRegion) {
this.ServerRegion = ServerRegion;
}
/**
* Get Game server queue
* @return ServerQueue Game server queue
*/
public String getServerQueue() {
return this.ServerQueue;
}
/**
* Set Game server queue
* @param ServerQueue Game server queue
*/
public void setServerQueue(String ServerQueue) {
this.ServerQueue = ServerQueue;
}
/**
* Get Custom push data
* @return CustomPushData Custom push data
*/
public String getCustomPushData() {
return this.CustomPushData;
}
/**
* Set Custom push data
* @param CustomPushData Custom push data
*/
public void setCustomPushData(String CustomPushData) {
this.CustomPushData = CustomPushData;
}
/**
* Get Game server session data
* @return ServerSessionData Game server session data
*/
public String getServerSessionData() {
return this.ServerSessionData;
}
/**
* Set Game server session data
* @param ServerSessionData Game server session data
*/
public void setServerSessionData(String ServerSessionData) {
this.ServerSessionData = ServerSessionData;
}
/**
* Get Game attribute. It is an array of key-value structure.
* @return GameProperties Game attribute. It is an array of key-value structure.
*/
public StringKV [] getGameProperties() {
return this.GameProperties;
}
/**
* Set Game attribute. It is an array of key-value structure.
* @param GameProperties Game attribute. It is an array of key-value structure.
*/
public void setGameProperties(StringKV [] GameProperties) {
this.GameProperties = GameProperties;
}
/**
* Get Enable or disable the log. 0: disable, 1: enable
* @return LogSwitch Enable or disable the log. 0: disable, 1: enable
*/
public Long getLogSwitch() {
return this.LogSwitch;
}
/**
* Set Enable or disable the log. 0: disable, 1: enable
* @param LogSwitch Enable or disable the log. 0: disable, 1: enable
*/
public void setLogSwitch(Long LogSwitch) {
this.LogSwitch = LogSwitch;
}
/**
* Get Tag. It is an array of key-value structure.
* @return Tags Tag. It is an array of key-value structure.
*/
public StringKV [] getTags() {
return this.Tags;
}
/**
* Set Tag. It is an array of key-value structure.
* @param Tags Tag. It is an array of key-value structure.
*/
public void setTags(StringKV [] Tags) {
this.Tags = Tags;
}
public CreateMatchRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public CreateMatchRequest(CreateMatchRequest source) {
if (source.MatchName != null) {
this.MatchName = new String(source.MatchName);
}
if (source.RuleCode != null) {
this.RuleCode = new String(source.RuleCode);
}
if (source.Timeout != null) {
this.Timeout = new Long(source.Timeout);
}
if (source.ServerType != null) {
this.ServerType = new Long(source.ServerType);
}
if (source.MatchDesc != null) {
this.MatchDesc = new String(source.MatchDesc);
}
if (source.NotifyUrl != null) {
this.NotifyUrl = new String(source.NotifyUrl);
}
if (source.ServerRegion != null) {
this.ServerRegion = new String(source.ServerRegion);
}
if (source.ServerQueue != null) {
this.ServerQueue = new String(source.ServerQueue);
}
if (source.CustomPushData != null) {
this.CustomPushData = new String(source.CustomPushData);
}
if (source.ServerSessionData != null) {
this.ServerSessionData = new String(source.ServerSessionData);
}
if (source.GameProperties != null) {
this.GameProperties = new StringKV[source.GameProperties.length];
for (int i = 0; i < source.GameProperties.length; i++) {
this.GameProperties[i] = new StringKV(source.GameProperties[i]);
}
}
if (source.LogSwitch != null) {
this.LogSwitch = new Long(source.LogSwitch);
}
if (source.Tags != null) {
this.Tags = new StringKV[source.Tags.length];
for (int i = 0; i < source.Tags.length; i++) {
this.Tags[i] = new StringKV(source.Tags[i]);
}
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "MatchName", this.MatchName);
this.setParamSimple(map, prefix + "RuleCode", this.RuleCode);
this.setParamSimple(map, prefix + "Timeout", this.Timeout);
this.setParamSimple(map, prefix + "ServerType", this.ServerType);
this.setParamSimple(map, prefix + "MatchDesc", this.MatchDesc);
this.setParamSimple(map, prefix + "NotifyUrl", this.NotifyUrl);
this.setParamSimple(map, prefix + "ServerRegion", this.ServerRegion);
this.setParamSimple(map, prefix + "ServerQueue", this.ServerQueue);
this.setParamSimple(map, prefix + "CustomPushData", this.CustomPushData);
this.setParamSimple(map, prefix + "ServerSessionData", this.ServerSessionData);
this.setParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.setParamSimple(map, prefix + "LogSwitch", this.LogSwitch);
this.setParamArrayObj(map, prefix + "Tags.", this.Tags);
}
}
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