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com.tencentcloudapi.gse.v20191112.models.CreateGameServerSessionResponse Maven / Gradle / Ivy

/*
 * Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.tencentcloudapi.gse.v20191112.models;

import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;

public class CreateGameServerSessionResponse extends AbstractModel{

    /**
    * Game server session
Note: this field may return null, indicating that no valid values can be obtained.
    */
    @SerializedName("GameServerSession")
    @Expose
    private GameServerSession GameServerSession;

    /**
    * The unique request ID, which is returned for each request. RequestId is required for locating a problem.
    */
    @SerializedName("RequestId")
    @Expose
    private String RequestId;

    /**
     * Get Game server session
Note: this field may return null, indicating that no valid values can be obtained. 
     * @return GameServerSession Game server session
Note: this field may return null, indicating that no valid values can be obtained.
     */
    public GameServerSession getGameServerSession() {
        return this.GameServerSession;
    }

    /**
     * Set Game server session
Note: this field may return null, indicating that no valid values can be obtained.
     * @param GameServerSession Game server session
Note: this field may return null, indicating that no valid values can be obtained.
     */
    public void setGameServerSession(GameServerSession GameServerSession) {
        this.GameServerSession = GameServerSession;
    }

    /**
     * Get The unique request ID, which is returned for each request. RequestId is required for locating a problem. 
     * @return RequestId The unique request ID, which is returned for each request. RequestId is required for locating a problem.
     */
    public String getRequestId() {
        return this.RequestId;
    }

    /**
     * Set The unique request ID, which is returned for each request. RequestId is required for locating a problem.
     * @param RequestId The unique request ID, which is returned for each request. RequestId is required for locating a problem.
     */
    public void setRequestId(String RequestId) {
        this.RequestId = RequestId;
    }

    public CreateGameServerSessionResponse() {
    }

    /**
     * NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
     *       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
     */
    public CreateGameServerSessionResponse(CreateGameServerSessionResponse source) {
        if (source.GameServerSession != null) {
            this.GameServerSession = new GameServerSession(source.GameServerSession);
        }
        if (source.RequestId != null) {
            this.RequestId = new String(source.RequestId);
        }
    }


    /**
     * Internal implementation, normal users should not use it.
     */
    public void toMap(HashMap map, String prefix) {
        this.setParamObj(map, prefix + "GameServerSession.", this.GameServerSession);
        this.setParamSimple(map, prefix + "RequestId", this.RequestId);

    }
}





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