com.tencentcloudapi.gse.v20191112.models.PlayerSession Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class PlayerSession extends AbstractModel{
/**
* Player session creation time
*/
@SerializedName("CreationTime")
@Expose
private String CreationTime;
/**
* ID of the DNS where the game server session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("DnsName")
@Expose
private String DnsName;
/**
* Fleet ID
*/
@SerializedName("FleetId")
@Expose
private String FleetId;
/**
* Game server session ID. It should contain 1 to 256 ASCII characters.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* Address of the CVM instance where the game server session is running
*/
@SerializedName("IpAddress")
@Expose
private String IpAddress;
/**
* Player custom data. Up to 2048 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
@SerializedName("PlayerData")
@Expose
private String PlayerData;
/**
* Player ID. Up to 1024 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
@SerializedName("PlayerId")
@Expose
private String PlayerId;
/**
* Player session ID
*/
@SerializedName("PlayerSessionId")
@Expose
private String PlayerSessionId;
/**
* Port number. It should be a value between 1 to 60000.
*/
@SerializedName("Port")
@Expose
private Long Port;
/**
* Player session status. Valid values: RESERVED = 1, ACTIVE = 2, COMPLETED =3, TIMEDOUT = 4
*/
@SerializedName("Status")
@Expose
private String Status;
/**
* Player session termination time
Note: this field may return null, indicating that no valid values can be obtained.
*/
@SerializedName("TerminationTime")
@Expose
private String TerminationTime;
/**
* Get Player session creation time
* @return CreationTime Player session creation time
*/
public String getCreationTime() {
return this.CreationTime;
}
/**
* Set Player session creation time
* @param CreationTime Player session creation time
*/
public void setCreationTime(String CreationTime) {
this.CreationTime = CreationTime;
}
/**
* Get ID of the DNS where the game server session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @return DnsName ID of the DNS where the game server session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getDnsName() {
return this.DnsName;
}
/**
* Set ID of the DNS where the game server session is running
Note: this field may return null, indicating that no valid values can be obtained.
* @param DnsName ID of the DNS where the game server session is running
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setDnsName(String DnsName) {
this.DnsName = DnsName;
}
/**
* Get Fleet ID
* @return FleetId Fleet ID
*/
public String getFleetId() {
return this.FleetId;
}
/**
* Set Fleet ID
* @param FleetId Fleet ID
*/
public void setFleetId(String FleetId) {
this.FleetId = FleetId;
}
/**
* Get Game server session ID. It should contain 1 to 256 ASCII characters.
* @return GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. It should contain 1 to 256 ASCII characters.
* @param GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get Address of the CVM instance where the game server session is running
* @return IpAddress Address of the CVM instance where the game server session is running
*/
public String getIpAddress() {
return this.IpAddress;
}
/**
* Set Address of the CVM instance where the game server session is running
* @param IpAddress Address of the CVM instance where the game server session is running
*/
public void setIpAddress(String IpAddress) {
this.IpAddress = IpAddress;
}
/**
* Get Player custom data. Up to 2048 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
* @return PlayerData Player custom data. Up to 2048 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
public String getPlayerData() {
return this.PlayerData;
}
/**
* Set Player custom data. Up to 2048 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
* @param PlayerData Player custom data. Up to 2048 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
public void setPlayerData(String PlayerData) {
this.PlayerData = PlayerData;
}
/**
* Get Player ID. Up to 1024 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
* @return PlayerId Player ID. Up to 1024 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
public String getPlayerId() {
return this.PlayerId;
}
/**
* Set Player ID. Up to 1024 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
* @param PlayerId Player ID. Up to 1024 ASCII characters are allowed.
Note: this field may return `null`, indicating that no valid value is obtained.
*/
public void setPlayerId(String PlayerId) {
this.PlayerId = PlayerId;
}
/**
* Get Player session ID
* @return PlayerSessionId Player session ID
*/
public String getPlayerSessionId() {
return this.PlayerSessionId;
}
/**
* Set Player session ID
* @param PlayerSessionId Player session ID
*/
public void setPlayerSessionId(String PlayerSessionId) {
this.PlayerSessionId = PlayerSessionId;
}
/**
* Get Port number. It should be a value between 1 to 60000.
* @return Port Port number. It should be a value between 1 to 60000.
*/
public Long getPort() {
return this.Port;
}
/**
* Set Port number. It should be a value between 1 to 60000.
* @param Port Port number. It should be a value between 1 to 60000.
*/
public void setPort(Long Port) {
this.Port = Port;
}
/**
* Get Player session status. Valid values: RESERVED = 1, ACTIVE = 2, COMPLETED =3, TIMEDOUT = 4
* @return Status Player session status. Valid values: RESERVED = 1, ACTIVE = 2, COMPLETED =3, TIMEDOUT = 4
*/
public String getStatus() {
return this.Status;
}
/**
* Set Player session status. Valid values: RESERVED = 1, ACTIVE = 2, COMPLETED =3, TIMEDOUT = 4
* @param Status Player session status. Valid values: RESERVED = 1, ACTIVE = 2, COMPLETED =3, TIMEDOUT = 4
*/
public void setStatus(String Status) {
this.Status = Status;
}
/**
* Get Player session termination time
Note: this field may return null, indicating that no valid values can be obtained.
* @return TerminationTime Player session termination time
Note: this field may return null, indicating that no valid values can be obtained.
*/
public String getTerminationTime() {
return this.TerminationTime;
}
/**
* Set Player session termination time
Note: this field may return null, indicating that no valid values can be obtained.
* @param TerminationTime Player session termination time
Note: this field may return null, indicating that no valid values can be obtained.
*/
public void setTerminationTime(String TerminationTime) {
this.TerminationTime = TerminationTime;
}
public PlayerSession() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public PlayerSession(PlayerSession source) {
if (source.CreationTime != null) {
this.CreationTime = new String(source.CreationTime);
}
if (source.DnsName != null) {
this.DnsName = new String(source.DnsName);
}
if (source.FleetId != null) {
this.FleetId = new String(source.FleetId);
}
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.IpAddress != null) {
this.IpAddress = new String(source.IpAddress);
}
if (source.PlayerData != null) {
this.PlayerData = new String(source.PlayerData);
}
if (source.PlayerId != null) {
this.PlayerId = new String(source.PlayerId);
}
if (source.PlayerSessionId != null) {
this.PlayerSessionId = new String(source.PlayerSessionId);
}
if (source.Port != null) {
this.Port = new Long(source.Port);
}
if (source.Status != null) {
this.Status = new String(source.Status);
}
if (source.TerminationTime != null) {
this.TerminationTime = new String(source.TerminationTime);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "CreationTime", this.CreationTime);
this.setParamSimple(map, prefix + "DnsName", this.DnsName);
this.setParamSimple(map, prefix + "FleetId", this.FleetId);
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "IpAddress", this.IpAddress);
this.setParamSimple(map, prefix + "PlayerData", this.PlayerData);
this.setParamSimple(map, prefix + "PlayerId", this.PlayerId);
this.setParamSimple(map, prefix + "PlayerSessionId", this.PlayerSessionId);
this.setParamSimple(map, prefix + "Port", this.Port);
this.setParamSimple(map, prefix + "Status", this.Status);
this.setParamSimple(map, prefix + "TerminationTime", this.TerminationTime);
}
}
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