com.tencentcloudapi.gse.v20191112.models.RuntimeConfiguration Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class RuntimeConfiguration extends AbstractModel{
/**
* Game session timeout. Value range: 1-600. Unit: second.
*/
@SerializedName("GameServerSessionActivationTimeoutSeconds")
@Expose
private Long GameServerSessionActivationTimeoutSeconds;
/**
* Maximum number of game sessions. Value range: 1-2,147,483,647.
*/
@SerializedName("MaxConcurrentGameServerSessionActivations")
@Expose
private Long MaxConcurrentGameServerSessionActivations;
/**
* Service process configuration. There must be at least one service configuration.
*/
@SerializedName("ServerProcesses")
@Expose
private ServerProcesse [] ServerProcesses;
/**
* Get Game session timeout. Value range: 1-600. Unit: second.
* @return GameServerSessionActivationTimeoutSeconds Game session timeout. Value range: 1-600. Unit: second.
*/
public Long getGameServerSessionActivationTimeoutSeconds() {
return this.GameServerSessionActivationTimeoutSeconds;
}
/**
* Set Game session timeout. Value range: 1-600. Unit: second.
* @param GameServerSessionActivationTimeoutSeconds Game session timeout. Value range: 1-600. Unit: second.
*/
public void setGameServerSessionActivationTimeoutSeconds(Long GameServerSessionActivationTimeoutSeconds) {
this.GameServerSessionActivationTimeoutSeconds = GameServerSessionActivationTimeoutSeconds;
}
/**
* Get Maximum number of game sessions. Value range: 1-2,147,483,647.
* @return MaxConcurrentGameServerSessionActivations Maximum number of game sessions. Value range: 1-2,147,483,647.
*/
public Long getMaxConcurrentGameServerSessionActivations() {
return this.MaxConcurrentGameServerSessionActivations;
}
/**
* Set Maximum number of game sessions. Value range: 1-2,147,483,647.
* @param MaxConcurrentGameServerSessionActivations Maximum number of game sessions. Value range: 1-2,147,483,647.
*/
public void setMaxConcurrentGameServerSessionActivations(Long MaxConcurrentGameServerSessionActivations) {
this.MaxConcurrentGameServerSessionActivations = MaxConcurrentGameServerSessionActivations;
}
/**
* Get Service process configuration. There must be at least one service configuration.
* @return ServerProcesses Service process configuration. There must be at least one service configuration.
*/
public ServerProcesse [] getServerProcesses() {
return this.ServerProcesses;
}
/**
* Set Service process configuration. There must be at least one service configuration.
* @param ServerProcesses Service process configuration. There must be at least one service configuration.
*/
public void setServerProcesses(ServerProcesse [] ServerProcesses) {
this.ServerProcesses = ServerProcesses;
}
public RuntimeConfiguration() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public RuntimeConfiguration(RuntimeConfiguration source) {
if (source.GameServerSessionActivationTimeoutSeconds != null) {
this.GameServerSessionActivationTimeoutSeconds = new Long(source.GameServerSessionActivationTimeoutSeconds);
}
if (source.MaxConcurrentGameServerSessionActivations != null) {
this.MaxConcurrentGameServerSessionActivations = new Long(source.MaxConcurrentGameServerSessionActivations);
}
if (source.ServerProcesses != null) {
this.ServerProcesses = new ServerProcesse[source.ServerProcesses.length];
for (int i = 0; i < source.ServerProcesses.length; i++) {
this.ServerProcesses[i] = new ServerProcesse(source.ServerProcesses[i]);
}
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionActivationTimeoutSeconds", this.GameServerSessionActivationTimeoutSeconds);
this.setParamSimple(map, prefix + "MaxConcurrentGameServerSessionActivations", this.MaxConcurrentGameServerSessionActivations);
this.setParamArrayObj(map, prefix + "ServerProcesses.", this.ServerProcesses);
}
}
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