com.tencentcloudapi.gse.v20191112.models.GameProperty Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class GameProperty extends AbstractModel{
/**
* Attribute name. Up to 32 ASCII characters are allowed.
*/
@SerializedName("Key")
@Expose
private String Key;
/**
* Attribute value. Up to 96 ASCII characters are allowed.
*/
@SerializedName("Value")
@Expose
private String Value;
/**
* Get Attribute name. Up to 32 ASCII characters are allowed.
* @return Key Attribute name. Up to 32 ASCII characters are allowed.
*/
public String getKey() {
return this.Key;
}
/**
* Set Attribute name. Up to 32 ASCII characters are allowed.
* @param Key Attribute name. Up to 32 ASCII characters are allowed.
*/
public void setKey(String Key) {
this.Key = Key;
}
/**
* Get Attribute value. Up to 96 ASCII characters are allowed.
* @return Value Attribute value. Up to 96 ASCII characters are allowed.
*/
public String getValue() {
return this.Value;
}
/**
* Set Attribute value. Up to 96 ASCII characters are allowed.
* @param Value Attribute value. Up to 96 ASCII characters are allowed.
*/
public void setValue(String Value) {
this.Value = Value;
}
public GameProperty() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public GameProperty(GameProperty source) {
if (source.Key != null) {
this.Key = new String(source.Key);
}
if (source.Value != null) {
this.Value = new String(source.Value);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "Key", this.Key);
this.setParamSimple(map, prefix + "Value", this.Value);
}
}
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