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Tencent Cloud API SDK for Java
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class JoinGameServerSessionBatchRequest extends AbstractModel{
/**
* Game server session ID. It should contain 1 to 256 ASCII characters.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* Player ID list. At least 1 ID and up to 25 IDs.
*/
@SerializedName("PlayerIds")
@Expose
private String [] PlayerIds;
/**
* Player custom data
*/
@SerializedName("PlayerDataMap")
@Expose
private PlayerDataMap PlayerDataMap;
/**
* Get Game server session ID. It should contain 1 to 256 ASCII characters.
* @return GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. It should contain 1 to 256 ASCII characters.
* @param GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get Player ID list. At least 1 ID and up to 25 IDs.
* @return PlayerIds Player ID list. At least 1 ID and up to 25 IDs.
*/
public String [] getPlayerIds() {
return this.PlayerIds;
}
/**
* Set Player ID list. At least 1 ID and up to 25 IDs.
* @param PlayerIds Player ID list. At least 1 ID and up to 25 IDs.
*/
public void setPlayerIds(String [] PlayerIds) {
this.PlayerIds = PlayerIds;
}
/**
* Get Player custom data
* @return PlayerDataMap Player custom data
*/
public PlayerDataMap getPlayerDataMap() {
return this.PlayerDataMap;
}
/**
* Set Player custom data
* @param PlayerDataMap Player custom data
*/
public void setPlayerDataMap(PlayerDataMap PlayerDataMap) {
this.PlayerDataMap = PlayerDataMap;
}
public JoinGameServerSessionBatchRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source) {
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.PlayerIds != null) {
this.PlayerIds = new String[source.PlayerIds.length];
for (int i = 0; i < source.PlayerIds.length; i++) {
this.PlayerIds[i] = new String(source.PlayerIds[i]);
}
}
if (source.PlayerDataMap != null) {
this.PlayerDataMap = new PlayerDataMap(source.PlayerDataMap);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamArraySimple(map, prefix + "PlayerIds.", this.PlayerIds);
this.setParamObj(map, prefix + "PlayerDataMap.", this.PlayerDataMap);
}
}
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