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Tencent Cloud API SDK for Java
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class SearchGameServerSessionsRequest extends AbstractModel{
/**
* Alias ID
*/
@SerializedName("AliasId")
@Expose
private String AliasId;
/**
* Fleet ID
*/
@SerializedName("FleetId")
@Expose
private String FleetId;
/**
* Maximum number of entries in a single query
*/
@SerializedName("Limit")
@Expose
private Long Limit;
/**
* Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
@SerializedName("NextToken")
@Expose
private String NextToken;
/**
* Search filter expression. Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
hasAvailablePlayerSessions: whether there is available player session in `String` type. Valid values: true, false
gameServerSessionProperties: game session attributes in `String` type
Expressions in `String` type support = and <> for judgment
Expressions in `Number` type support =, <>, >, >=, <, and <= for judgment
Example:
If FilterExpression takes the value:
playerSessionCount>=2 AND hasAvailablePlayerSessions=true"
It means searching for game sessions that have at least two players and have player sessions available.
If FilterExpression takes the value:
gameServerSessionProperties.K1 = 'V1' AND gameServerSessionProperties.K2 = 'V2' OR gameServerSessionProperties.K3 = 'V3'
it means
searching for game sessions that meets the following game server session attributes
{
"GameProperties":[
{
"Key":"K1",
"Value":"V1"
},
{
"Key":"K2",
"Value":"V2"
},
{
"Key":"K3",
"Value":"V3"
}
]
}
*/
@SerializedName("FilterExpression")
@Expose
private String FilterExpression;
/**
* Sorting keyword
Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
*/
@SerializedName("SortExpression")
@Expose
private String SortExpression;
/**
* Get Alias ID
* @return AliasId Alias ID
*/
public String getAliasId() {
return this.AliasId;
}
/**
* Set Alias ID
* @param AliasId Alias ID
*/
public void setAliasId(String AliasId) {
this.AliasId = AliasId;
}
/**
* Get Fleet ID
* @return FleetId Fleet ID
*/
public String getFleetId() {
return this.FleetId;
}
/**
* Set Fleet ID
* @param FleetId Fleet ID
*/
public void setFleetId(String FleetId) {
this.FleetId = FleetId;
}
/**
* Get Maximum number of entries in a single query
* @return Limit Maximum number of entries in a single query
*/
public Long getLimit() {
return this.Limit;
}
/**
* Set Maximum number of entries in a single query
* @param Limit Maximum number of entries in a single query
*/
public void setLimit(Long Limit) {
this.Limit = Limit;
}
/**
* Get Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
* @return NextToken Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
public String getNextToken() {
return this.NextToken;
}
/**
* Set Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
* @param NextToken Pagination offset, which is used for querying the next page. It should contain 1 to 1024 ASCII characters.
*/
public void setNextToken(String NextToken) {
this.NextToken = NextToken;
}
/**
* Get Search filter expression. Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
hasAvailablePlayerSessions: whether there is available player session in `String` type. Valid values: true, false
gameServerSessionProperties: game session attributes in `String` type
Expressions in `String` type support = and <> for judgment
Expressions in `Number` type support =, <>, >, >=, <, and <= for judgment
Example:
If FilterExpression takes the value:
playerSessionCount>=2 AND hasAvailablePlayerSessions=true"
It means searching for game sessions that have at least two players and have player sessions available.
If FilterExpression takes the value:
gameServerSessionProperties.K1 = 'V1' AND gameServerSessionProperties.K2 = 'V2' OR gameServerSessionProperties.K3 = 'V3'
it means
searching for game sessions that meets the following game server session attributes
{
"GameProperties":[
{
"Key":"K1",
"Value":"V1"
},
{
"Key":"K2",
"Value":"V2"
},
{
"Key":"K3",
"Value":"V3"
}
]
}
* @return FilterExpression Search filter expression. Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
hasAvailablePlayerSessions: whether there is available player session in `String` type. Valid values: true, false
gameServerSessionProperties: game session attributes in `String` type
Expressions in `String` type support = and <> for judgment
Expressions in `Number` type support =, <>, >, >=, <, and <= for judgment
Example:
If FilterExpression takes the value:
playerSessionCount>=2 AND hasAvailablePlayerSessions=true"
It means searching for game sessions that have at least two players and have player sessions available.
If FilterExpression takes the value:
gameServerSessionProperties.K1 = 'V1' AND gameServerSessionProperties.K2 = 'V2' OR gameServerSessionProperties.K3 = 'V3'
it means
searching for game sessions that meets the following game server session attributes
{
"GameProperties":[
{
"Key":"K1",
"Value":"V1"
},
{
"Key":"K2",
"Value":"V2"
},
{
"Key":"K3",
"Value":"V3"
}
]
}
*/
public String getFilterExpression() {
return this.FilterExpression;
}
/**
* Set Search filter expression. Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
hasAvailablePlayerSessions: whether there is available player session in `String` type. Valid values: true, false
gameServerSessionProperties: game session attributes in `String` type
Expressions in `String` type support = and <> for judgment
Expressions in `Number` type support =, <>, >, >=, <, and <= for judgment
Example:
If FilterExpression takes the value:
playerSessionCount>=2 AND hasAvailablePlayerSessions=true"
It means searching for game sessions that have at least two players and have player sessions available.
If FilterExpression takes the value:
gameServerSessionProperties.K1 = 'V1' AND gameServerSessionProperties.K2 = 'V2' OR gameServerSessionProperties.K3 = 'V3'
it means
searching for game sessions that meets the following game server session attributes
{
"GameProperties":[
{
"Key":"K1",
"Value":"V1"
},
{
"Key":"K2",
"Value":"V2"
},
{
"Key":"K3",
"Value":"V3"
}
]
}
* @param FilterExpression Search filter expression. Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
hasAvailablePlayerSessions: whether there is available player session in `String` type. Valid values: true, false
gameServerSessionProperties: game session attributes in `String` type
Expressions in `String` type support = and <> for judgment
Expressions in `Number` type support =, <>, >, >=, <, and <= for judgment
Example:
If FilterExpression takes the value:
playerSessionCount>=2 AND hasAvailablePlayerSessions=true"
It means searching for game sessions that have at least two players and have player sessions available.
If FilterExpression takes the value:
gameServerSessionProperties.K1 = 'V1' AND gameServerSessionProperties.K2 = 'V2' OR gameServerSessionProperties.K3 = 'V3'
it means
searching for game sessions that meets the following game server session attributes
{
"GameProperties":[
{
"Key":"K1",
"Value":"V1"
},
{
"Key":"K2",
"Value":"V2"
},
{
"Key":"K3",
"Value":"V3"
}
]
}
*/
public void setFilterExpression(String FilterExpression) {
this.FilterExpression = FilterExpression;
}
/**
* Get Sorting keyword
Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
* @return SortExpression Sorting keyword
Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
*/
public String getSortExpression() {
return this.SortExpression;
}
/**
* Set Sorting keyword
Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
* @param SortExpression Sorting keyword
Valid values:
gameServerSessionName: game session name in `String` type
gameServerSessionId: game session ID in `String` type
maximumSessions: maximum number of player sessions in `Number` type
creationTimeMillis: creation time in milliseconds in `Number` type
playerSessionCount: current number of player sessions in `Number` type
*/
public void setSortExpression(String SortExpression) {
this.SortExpression = SortExpression;
}
public SearchGameServerSessionsRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public SearchGameServerSessionsRequest(SearchGameServerSessionsRequest source) {
if (source.AliasId != null) {
this.AliasId = new String(source.AliasId);
}
if (source.FleetId != null) {
this.FleetId = new String(source.FleetId);
}
if (source.Limit != null) {
this.Limit = new Long(source.Limit);
}
if (source.NextToken != null) {
this.NextToken = new String(source.NextToken);
}
if (source.FilterExpression != null) {
this.FilterExpression = new String(source.FilterExpression);
}
if (source.SortExpression != null) {
this.SortExpression = new String(source.SortExpression);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "AliasId", this.AliasId);
this.setParamSimple(map, prefix + "FleetId", this.FleetId);
this.setParamSimple(map, prefix + "Limit", this.Limit);
this.setParamSimple(map, prefix + "NextToken", this.NextToken);
this.setParamSimple(map, prefix + "FilterExpression", this.FilterExpression);
this.setParamSimple(map, prefix + "SortExpression", this.SortExpression);
}
}
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