
com.tencentcloudapi.gse.v20191112.models.JoinGameServerSessionRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class JoinGameServerSessionRequest extends AbstractModel{
/**
* Game server session ID. It should contain 1 to 256 ASCII characters.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* Player ID. Up to 1024 ASCII characters are allowed.
*/
@SerializedName("PlayerId")
@Expose
private String PlayerId;
/**
* Player custom data. Up to 2048 ASCII characters are allowed.
*/
@SerializedName("PlayerData")
@Expose
private String PlayerData;
/**
* Get Game server session ID. It should contain 1 to 256 ASCII characters.
* @return GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. It should contain 1 to 256 ASCII characters.
* @param GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get Player ID. Up to 1024 ASCII characters are allowed.
* @return PlayerId Player ID. Up to 1024 ASCII characters are allowed.
*/
public String getPlayerId() {
return this.PlayerId;
}
/**
* Set Player ID. Up to 1024 ASCII characters are allowed.
* @param PlayerId Player ID. Up to 1024 ASCII characters are allowed.
*/
public void setPlayerId(String PlayerId) {
this.PlayerId = PlayerId;
}
/**
* Get Player custom data. Up to 2048 ASCII characters are allowed.
* @return PlayerData Player custom data. Up to 2048 ASCII characters are allowed.
*/
public String getPlayerData() {
return this.PlayerData;
}
/**
* Set Player custom data. Up to 2048 ASCII characters are allowed.
* @param PlayerData Player custom data. Up to 2048 ASCII characters are allowed.
*/
public void setPlayerData(String PlayerData) {
this.PlayerData = PlayerData;
}
public JoinGameServerSessionRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public JoinGameServerSessionRequest(JoinGameServerSessionRequest source) {
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.PlayerId != null) {
this.PlayerId = new String(source.PlayerId);
}
if (source.PlayerData != null) {
this.PlayerData = new String(source.PlayerData);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "PlayerId", this.PlayerId);
this.setParamSimple(map, prefix + "PlayerData", this.PlayerData);
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy