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/*
 * Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.tencentcloudapi.vod.v20180717.models;

import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;

public class ScratchRepairInfo extends AbstractModel{

    /**
    * 去划痕控制开关,可选值:
  • ON:开启去划痕;
  • OFF:关闭去划痕。
  • */ @SerializedName("Switch") @Expose private String Switch; /** * 去划痕强度,仅当去划痕控制开关为 ON 时有效,取值范围:0.0~1.0。 默认:0.0。 */ @SerializedName("Intensity") @Expose private Float Intensity; /** * 去划痕类型,仅当去划痕控制开关为 ON 时有效,可选值:
  • normal:正常去划痕;
  • 默认值:normal。 */ @SerializedName("Type") @Expose private String Type; /** * Get 去划痕控制开关,可选值:
  • ON:开启去划痕;
  • OFF:关闭去划痕。
  • * @return Switch 去划痕控制开关,可选值:
  • ON:开启去划痕;
  • OFF:关闭去划痕。
  • */ public String getSwitch() { return this.Switch; } /** * Set 去划痕控制开关,可选值:
  • ON:开启去划痕;
  • OFF:关闭去划痕。
  • * @param Switch 去划痕控制开关,可选值:
  • ON:开启去划痕;
  • OFF:关闭去划痕。
  • */ public void setSwitch(String Switch) { this.Switch = Switch; } /** * Get 去划痕强度,仅当去划痕控制开关为 ON 时有效,取值范围:0.0~1.0。 默认:0.0。 * @return Intensity 去划痕强度,仅当去划痕控制开关为 ON 时有效,取值范围:0.0~1.0。 默认:0.0。 */ public Float getIntensity() { return this.Intensity; } /** * Set 去划痕强度,仅当去划痕控制开关为 ON 时有效,取值范围:0.0~1.0。 默认:0.0。 * @param Intensity 去划痕强度,仅当去划痕控制开关为 ON 时有效,取值范围:0.0~1.0。 默认:0.0。 */ public void setIntensity(Float Intensity) { this.Intensity = Intensity; } /** * Get 去划痕类型,仅当去划痕控制开关为 ON 时有效,可选值:
  • normal:正常去划痕;
  • 默认值:normal。 * @return Type 去划痕类型,仅当去划痕控制开关为 ON 时有效,可选值:
  • normal:正常去划痕;
  • 默认值:normal。 */ public String getType() { return this.Type; } /** * Set 去划痕类型,仅当去划痕控制开关为 ON 时有效,可选值:
  • normal:正常去划痕;
  • 默认值:normal。 * @param Type 去划痕类型,仅当去划痕控制开关为 ON 时有效,可选值:
  • normal:正常去划痕;
  • 默认值:normal。 */ public void setType(String Type) { this.Type = Type; } public ScratchRepairInfo() { } /** * NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy, * and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. */ public ScratchRepairInfo(ScratchRepairInfo source) { if (source.Switch != null) { this.Switch = new String(source.Switch); } if (source.Intensity != null) { this.Intensity = new Float(source.Intensity); } if (source.Type != null) { this.Type = new String(source.Type); } } /** * Internal implementation, normal users should not use it. */ public void toMap(HashMap map, String prefix) { this.setParamSimple(map, prefix + "Switch", this.Switch); this.setParamSimple(map, prefix + "Intensity", this.Intensity); this.setParamSimple(map, prefix + "Type", this.Type); } }




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