
com.tencentcloudapi.gse.v20191112.models.CreateGameServerSessionRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class CreateGameServerSessionRequest extends AbstractModel{
/**
* 最大玩家数量
*/
@SerializedName("MaximumPlayerSessionCount")
@Expose
private Long MaximumPlayerSessionCount;
/**
* 别名ID
*/
@SerializedName("AliasId")
@Expose
private String AliasId;
/**
* 创建者ID
*/
@SerializedName("CreatorId")
@Expose
private String CreatorId;
/**
* 舰队ID
*/
@SerializedName("FleetId")
@Expose
private String FleetId;
/**
* 游戏属性
*/
@SerializedName("GameProperties")
@Expose
private GameProperty [] GameProperties;
/**
* 游戏服务器会话属性详情
*/
@SerializedName("GameServerSessionData")
@Expose
private String GameServerSessionData;
/**
* 游戏服务器会话自定义ID
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* 幂等token
*/
@SerializedName("IdempotencyToken")
@Expose
private String IdempotencyToken;
/**
* 游戏服务器会话名称
*/
@SerializedName("Name")
@Expose
private String Name;
/**
* Get 最大玩家数量
* @return MaximumPlayerSessionCount 最大玩家数量
*/
public Long getMaximumPlayerSessionCount() {
return this.MaximumPlayerSessionCount;
}
/**
* Set 最大玩家数量
* @param MaximumPlayerSessionCount 最大玩家数量
*/
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount) {
this.MaximumPlayerSessionCount = MaximumPlayerSessionCount;
}
/**
* Get 别名ID
* @return AliasId 别名ID
*/
public String getAliasId() {
return this.AliasId;
}
/**
* Set 别名ID
* @param AliasId 别名ID
*/
public void setAliasId(String AliasId) {
this.AliasId = AliasId;
}
/**
* Get 创建者ID
* @return CreatorId 创建者ID
*/
public String getCreatorId() {
return this.CreatorId;
}
/**
* Set 创建者ID
* @param CreatorId 创建者ID
*/
public void setCreatorId(String CreatorId) {
this.CreatorId = CreatorId;
}
/**
* Get 舰队ID
* @return FleetId 舰队ID
*/
public String getFleetId() {
return this.FleetId;
}
/**
* Set 舰队ID
* @param FleetId 舰队ID
*/
public void setFleetId(String FleetId) {
this.FleetId = FleetId;
}
/**
* Get 游戏属性
* @return GameProperties 游戏属性
*/
public GameProperty [] getGameProperties() {
return this.GameProperties;
}
/**
* Set 游戏属性
* @param GameProperties 游戏属性
*/
public void setGameProperties(GameProperty [] GameProperties) {
this.GameProperties = GameProperties;
}
/**
* Get 游戏服务器会话属性详情
* @return GameServerSessionData 游戏服务器会话属性详情
*/
public String getGameServerSessionData() {
return this.GameServerSessionData;
}
/**
* Set 游戏服务器会话属性详情
* @param GameServerSessionData 游戏服务器会话属性详情
*/
public void setGameServerSessionData(String GameServerSessionData) {
this.GameServerSessionData = GameServerSessionData;
}
/**
* Get 游戏服务器会话自定义ID
* @return GameServerSessionId 游戏服务器会话自定义ID
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set 游戏服务器会话自定义ID
* @param GameServerSessionId 游戏服务器会话自定义ID
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get 幂等token
* @return IdempotencyToken 幂等token
*/
public String getIdempotencyToken() {
return this.IdempotencyToken;
}
/**
* Set 幂等token
* @param IdempotencyToken 幂等token
*/
public void setIdempotencyToken(String IdempotencyToken) {
this.IdempotencyToken = IdempotencyToken;
}
/**
* Get 游戏服务器会话名称
* @return Name 游戏服务器会话名称
*/
public String getName() {
return this.Name;
}
/**
* Set 游戏服务器会话名称
* @param Name 游戏服务器会话名称
*/
public void setName(String Name) {
this.Name = Name;
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.setParamSimple(map, prefix + "AliasId", this.AliasId);
this.setParamSimple(map, prefix + "CreatorId", this.CreatorId);
this.setParamSimple(map, prefix + "FleetId", this.FleetId);
this.setParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.setParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "IdempotencyToken", this.IdempotencyToken);
this.setParamSimple(map, prefix + "Name", this.Name);
}
}
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