
com.tencentcloudapi.gse.v20191112.models.DescribePlayerSessionsRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class DescribePlayerSessionsRequest extends AbstractModel{
/**
* 游戏服务器会话ID,最小长度不小于1个ASCII字符,最大长度不超过48个ASCII字符
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* 单次查询记录数上限
*/
@SerializedName("Limit")
@Expose
private Long Limit;
/**
* 页偏移,用于查询下一页,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
@SerializedName("NextToken")
@Expose
private String NextToken;
/**
* 玩家ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
@SerializedName("PlayerId")
@Expose
private String PlayerId;
/**
* 玩家会话ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
@SerializedName("PlayerSessionId")
@Expose
private String PlayerSessionId;
/**
* 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
*/
@SerializedName("PlayerSessionStatusFilter")
@Expose
private String PlayerSessionStatusFilter;
/**
* Get 游戏服务器会话ID,最小长度不小于1个ASCII字符,最大长度不超过48个ASCII字符
* @return GameServerSessionId 游戏服务器会话ID,最小长度不小于1个ASCII字符,最大长度不超过48个ASCII字符
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set 游戏服务器会话ID,最小长度不小于1个ASCII字符,最大长度不超过48个ASCII字符
* @param GameServerSessionId 游戏服务器会话ID,最小长度不小于1个ASCII字符,最大长度不超过48个ASCII字符
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get 单次查询记录数上限
* @return Limit 单次查询记录数上限
*/
public Long getLimit() {
return this.Limit;
}
/**
* Set 单次查询记录数上限
* @param Limit 单次查询记录数上限
*/
public void setLimit(Long Limit) {
this.Limit = Limit;
}
/**
* Get 页偏移,用于查询下一页,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @return NextToken 页偏移,用于查询下一页,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public String getNextToken() {
return this.NextToken;
}
/**
* Set 页偏移,用于查询下一页,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @param NextToken 页偏移,用于查询下一页,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public void setNextToken(String NextToken) {
this.NextToken = NextToken;
}
/**
* Get 玩家ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @return PlayerId 玩家ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public String getPlayerId() {
return this.PlayerId;
}
/**
* Set 玩家ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @param PlayerId 玩家ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public void setPlayerId(String PlayerId) {
this.PlayerId = PlayerId;
}
/**
* Get 玩家会话ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @return PlayerSessionId 玩家会话ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public String getPlayerSessionId() {
return this.PlayerSessionId;
}
/**
* Set 玩家会话ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
* @param PlayerSessionId 玩家会话ID,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
*/
public void setPlayerSessionId(String PlayerSessionId) {
this.PlayerSessionId = PlayerSessionId;
}
/**
* Get 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
* @return PlayerSessionStatusFilter 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
*/
public String getPlayerSessionStatusFilter() {
return this.PlayerSessionStatusFilter;
}
/**
* Set 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
* @param PlayerSessionStatusFilter 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
*/
public void setPlayerSessionStatusFilter(String PlayerSessionStatusFilter) {
this.PlayerSessionStatusFilter = PlayerSessionStatusFilter;
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "Limit", this.Limit);
this.setParamSimple(map, prefix + "NextToken", this.NextToken);
this.setParamSimple(map, prefix + "PlayerId", this.PlayerId);
this.setParamSimple(map, prefix + "PlayerSessionId", this.PlayerSessionId);
this.setParamSimple(map, prefix + "PlayerSessionStatusFilter", this.PlayerSessionStatusFilter);
}
}
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