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com.tencentcloudapi.gse.v20191112.models.UpdateGameServerSessionQueueRequest Maven / Gradle / Ivy

/*
 * Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.tencentcloudapi.gse.v20191112.models;

import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;

public class UpdateGameServerSessionQueueRequest extends AbstractModel{

    /**
    * 游戏服务器会话队列名字,长度1~128
    */
    @SerializedName("Name")
    @Expose
    private String Name;

    /**
    * 目的服务器舰队(可为别名)列表
    */
    @SerializedName("Destinations")
    @Expose
    private GameServerSessionQueueDestination [] Destinations;

    /**
    * 延迟策略集合
    */
    @SerializedName("PlayerLatencyPolicies")
    @Expose
    private PlayerLatencyPolicy [] PlayerLatencyPolicies;

    /**
    * 超时时间
    */
    @SerializedName("TimeoutInSeconds")
    @Expose
    private Long TimeoutInSeconds;

    /**
     * Get 游戏服务器会话队列名字,长度1~128 
     * @return Name 游戏服务器会话队列名字,长度1~128
     */
    public String getName() {
        return this.Name;
    }

    /**
     * Set 游戏服务器会话队列名字,长度1~128
     * @param Name 游戏服务器会话队列名字,长度1~128
     */
    public void setName(String Name) {
        this.Name = Name;
    }

    /**
     * Get 目的服务器舰队(可为别名)列表 
     * @return Destinations 目的服务器舰队(可为别名)列表
     */
    public GameServerSessionQueueDestination [] getDestinations() {
        return this.Destinations;
    }

    /**
     * Set 目的服务器舰队(可为别名)列表
     * @param Destinations 目的服务器舰队(可为别名)列表
     */
    public void setDestinations(GameServerSessionQueueDestination [] Destinations) {
        this.Destinations = Destinations;
    }

    /**
     * Get 延迟策略集合 
     * @return PlayerLatencyPolicies 延迟策略集合
     */
    public PlayerLatencyPolicy [] getPlayerLatencyPolicies() {
        return this.PlayerLatencyPolicies;
    }

    /**
     * Set 延迟策略集合
     * @param PlayerLatencyPolicies 延迟策略集合
     */
    public void setPlayerLatencyPolicies(PlayerLatencyPolicy [] PlayerLatencyPolicies) {
        this.PlayerLatencyPolicies = PlayerLatencyPolicies;
    }

    /**
     * Get 超时时间 
     * @return TimeoutInSeconds 超时时间
     */
    public Long getTimeoutInSeconds() {
        return this.TimeoutInSeconds;
    }

    /**
     * Set 超时时间
     * @param TimeoutInSeconds 超时时间
     */
    public void setTimeoutInSeconds(Long TimeoutInSeconds) {
        this.TimeoutInSeconds = TimeoutInSeconds;
    }

    /**
     * Internal implementation, normal users should not use it.
     */
    public void toMap(HashMap map, String prefix) {
        this.setParamSimple(map, prefix + "Name", this.Name);
        this.setParamArrayObj(map, prefix + "Destinations.", this.Destinations);
        this.setParamArrayObj(map, prefix + "PlayerLatencyPolicies.", this.PlayerLatencyPolicies);
        this.setParamSimple(map, prefix + "TimeoutInSeconds", this.TimeoutInSeconds);

    }
}





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