
com.threerings.crowd.chat.data.UserMessage Maven / Gradle / Ivy
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.data;
import com.threerings.util.Name;
/**
* A ChatMessage representing a message that came from another user.
*/
public class UserMessage extends ChatMessage
{
/** The user that the message came from. */
public Name speaker;
/** The mode of the message. @see ChatCodes.DEFAULT_MODE */
public byte mode;
/**
* Constructs a user message for a player originated tell (which has no bundle and is in the
* default mode).
*/
public static UserMessage create (Name speaker, String message)
{
return new UserMessage(speaker, null, message, ChatCodes.DEFAULT_MODE);
}
/**
* Construct a user message.
*/
public UserMessage (Name speaker, String bundle, String message, byte mode)
{
super(message, bundle);
this.speaker = speaker;
this.mode = mode;
}
/**
* Returns the name to display for the speaker. Some types of messages may wish to not use the
* canonical name for the speaker and should thus override this function.
*/
public Name getSpeakerDisplayName ()
{
return speaker;
}
@Override
public String getFormat ()
{
switch (mode) {
case ChatCodes.THINK_MODE: return "m.think_format";
case ChatCodes.EMOTE_MODE: return "m.emote_format";
case ChatCodes.SHOUT_MODE: return "m.shout_format";
case ChatCodes.BROADCAST_MODE: return "m.broadcast_format";
default: // fall through
}
if (ChatCodes.USER_CHAT_TYPE.equals(localtype)) {
return "m.tell_format";
}
return "m.speak_format";
}
}
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