
com.threerings.crowd.chat.server.SpeakHandler Maven / Gradle / Ivy
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.server;
import com.threerings.util.MessageManager;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.chat.client.SpeakService;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.BodyLocator;
import static com.threerings.crowd.Log.log;
/**
* Wires up the {@link SpeakService} to a particular distributed object. A server entity can make
* "speech" available among the subscribers of a particular distributed object by constructing a
* speak handler and registering it with the {@link InvocationManager}, then placing the resulting
* marshaller into the distributed object in question so that subscribers to that object can use it
* to generate "speak" requests on that object.
*/
public class SpeakHandler
implements SpeakProvider
{
/**
* Used to prevent abitrary users from issuing speak requests.
*/
public static interface SpeakerValidator
{
/**
* Should return true if the supplied speaker is allowed to speak via the speak provider
* with which this validator was registered.
*/
boolean isValidSpeaker (DObject speakObj, ClientObject speaker, byte mode);
}
/**
* Creates a handler that will provide speech on the supplied distributed object.
*
* @param speakObj the object for which speech requests will be processed.
* @param validator an optional validator that can be used to prevent arbitrary users from
* using the speech services on this object.
*/
public SpeakHandler (DObject speakObj, SpeakerValidator validator)
{
this(null, speakObj, validator);
}
/**
* Creates a handler that will provide speech on the supplied distributed object.
*
* @param locator the object we use to look up BodyObjects from ClientObjects
* @param speakObj the object for which speech requests will be processed.
* @param validator an optional validator that can be used to prevent arbitrary users from
* using the speech services on this object.
*/
public SpeakHandler (BodyLocator locator, DObject speakObj, SpeakerValidator validator)
{
_locator = locator;
_speakObj = speakObj;
_validator = validator;
}
// from interface SpeakProvider
public void speak (ClientObject caller, String message, byte mode)
{
// ensure that the caller has normal chat privileges
BodyObject source = (_locator != null) ? _locator.forClient(caller) :
(BodyObject) caller;
String errmsg = source.checkAccess(ChatCodes.CHAT_ACCESS, null);
if (errmsg != null) {
// we normally don't listen for responses to speak messages so we can't just throw an
// InvocationException, we have to specifically communicate the error to the user
SpeakUtil.sendFeedback(source, MessageManager.GLOBAL_BUNDLE, errmsg);
return;
}
// TODO: broadcast should be handled more like a system message rather than as a mode for a
// user message so that we don't have to do this validation here. Or not.
// ensure that the speaker is valid
if ((mode == ChatCodes.BROADCAST_MODE) ||
(_validator != null && !_validator.isValidSpeaker(_speakObj, source, mode))) {
log.warning("Refusing invalid speak request", "source", source.who(),
"speakObj", _speakObj.which(), "message", message, "mode", mode);
} else {
// issue the speak message on our speak object
sendSpeak(source, message, mode);
}
}
/**
* Sends the actual speak message.
*/
protected void sendSpeak (BodyObject source, String message, byte mode)
{
SpeakUtil.sendSpeak(_speakObj, source.getVisibleName(), null, message, mode);
}
/** Used for acquiring BodyObject references from Names and ClientObjects. */
protected BodyLocator _locator;
/** Our speech object. */
protected DObject _speakObj;
/** The entity that will validate our speakers. */
protected SpeakerValidator _validator;
}
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