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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.crowd.client;

import com.samskivert.util.ObserverList;

import com.threerings.util.Name;

import com.threerings.presents.client.BasicDirector;
import com.threerings.presents.client.Client;
import com.threerings.presents.dobj.EntryAddedEvent;
import com.threerings.presents.dobj.EntryRemovedEvent;
import com.threerings.presents.dobj.EntryUpdatedEvent;
import com.threerings.presents.dobj.SetListener;

import com.threerings.crowd.data.OccupantInfo;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.util.CrowdContext;

/**
 * The occupant director listens for occupants of places to enter and
 * exit, and dispatches notices to interested parties about these events.
 *
 * 

It will eventually provide a framework for keeping track of * occupant information in a network efficient manner. The idea being that * we want to store as little information about occupants as possible in * the place object (probably just body oid and username), but upon * entering a place, this will be all we know about the occupants. We then * dispatch a request to get information about all of the occupants in the * room (things like avatar information for a graphical display or perhaps * their ratings in the game that is associated with a place for a gaming * site) which we then pass on to the occupant observers when it becomes * available. * *

This information would be cached and we could return cached * information for occupants for which we have cached info. We will * probably want to still make a request for the occupant info so that we * can update non-static occupant data rather than permanently using * what's in the cache. */ public class OccupantDirector extends BasicDirector implements LocationObserver, SetListener { /** * Constructs a new occupant director with the supplied context. */ public OccupantDirector (CrowdContext ctx) { super(ctx); // register ourselves as a location observer ctx.getLocationDirector().addLocationObserver(this); } /** * Adds the specified occupant observer to the list. */ public void addOccupantObserver (OccupantObserver obs) { _observers.add(obs); } /** * Removes the specified occupant observer from the list. */ public void removeOccupantObserver (OccupantObserver obs) { _observers.remove(obs); } /** * Returns the occupant info for the user in question if it exists in * the currently occupied place. Returns null if no occupant info * exists for the specified body. */ public OccupantInfo getOccupantInfo (int bodyOid) { // make sure we're somewhere return (_place == null) ? null : _place.occupantInfo.get(Integer.valueOf(bodyOid)); } /** * Returns the occupant info for the user in question if it exists in * the currently occupied place. Returns null if no occupant info * exists with the specified username. */ public OccupantInfo getOccupantInfo (Name username) { return (_place == null) ? null : _place.getOccupantInfo(username); } @Override public void clientDidLogoff (Client client) { // clear things out if (_place != null) { _place.removeListener(this); _place = null; } } // inherit documentation public boolean locationMayChange (int placeId) { // we've got no opinion return true; } // inherit documentation public void locationDidChange (PlaceObject place) { // unlisten to the old place object if there was one if (_place != null) { _place.removeListener(this); } // listen to the new one _place = place; if (_place != null) { _place.addListener(this); } } // inherit documentation public void locationChangeFailed (int placeId, String reason) { // nothing to do here either } /** * Deals with all of the processing when an occupant shows up. */ public void entryAdded (EntryAddedEvent event) { // bail if this isn't for the OCCUPANT_INFO field if (!event.getName().equals(PlaceObject.OCCUPANT_INFO)) { return; } // now let the occupant observers know what's up final OccupantInfo info = event.getEntry(); _observers.apply(new ObserverList.ObserverOp() { public boolean apply (OccupantObserver observer) { observer.occupantEntered(info); return true; } }); } /** * Deals with all of the processing when an occupant is updated. */ public void entryUpdated (EntryUpdatedEvent event) { // bail if this isn't for the OCCUPANT_INFO field if (!event.getName().equals(PlaceObject.OCCUPANT_INFO)) { return; } // now let the occupant observers know what's up final OccupantInfo info = event.getEntry(); final OccupantInfo oinfo = event.getOldEntry(); _observers.apply(new ObserverList.ObserverOp() { public boolean apply (OccupantObserver observer) { observer.occupantUpdated(oinfo, info); return true; } }); } /** * Deals with all of the processing when an occupant leaves. */ public void entryRemoved (EntryRemovedEvent event) { // bail if this isn't for the OCCUPANT_INFO field if (!event.getName().equals(PlaceObject.OCCUPANT_INFO)) { return; } // let the occupant observers know what's up final OccupantInfo oinfo = event.getOldEntry(); _observers.apply(new ObserverList.ObserverOp() { public boolean apply (OccupantObserver observer) { observer.occupantLeft(oinfo); return true; } }); } /** The occupant observers to keep abreast of occupant antics. */ protected ObserverList _observers = ObserverList.newSafeInOrder(); /** The user's current location. */ protected PlaceObject _place; }





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