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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.crowd.client;

import com.threerings.crowd.data.PlaceObject;

/**
 * This interface provides a convenient means for decoupling user
 * interface components that interact with a place object and that need to
 * keep themselves up to date when the client moves from place to place.
 *
 * 

In general, such components need to know when the client is about * to enter a place so that they can subscribe if necessary or at least * extract information about the place. They also need to know when a * client has left a place so that they can unsubscribe and clean up after * themselves. This is the information that the place view interface makes * available to them in a decoupled way. * *

The part of the client implementation that is responsible for the * main user interface can act as a location observer, and it can make use * of {@link PlaceViewUtil} to dispatch notification of place changes to * every PlaceView implementing user interface element in the * user interface hierarchy with calls to {@link * PlaceViewUtil#dispatchWillEnterPlace} and {@link * PlaceViewUtil#dispatchDidLeavePlace}. These functions traverse the UI * hierarchy (starting with the element provided which would generally be * the top-level UI element, and dispatch calls to {@link #willEnterPlace} * and {@link #didLeavePlace} respectively on any UI element they find * that implements PlaceView. * *

By doing this, the client code can simply create place-sensitive * user interface elements and stick them in the user interface and * essentially forget about them, knowing that they will all be notified * of place entering and exiting by virtue of the single dispatching * calls. It is useful to note that place-sensitive user interface * elements will also generally need a reference to the {@link * com.threerings.crowd.util.CrowdContext} derivative in use by * the client, but those are best supplied at construct time. */ public interface PlaceView { /** * Called when the client has entered a place and is about to display * the user interface for that place. * * @param plobj the place object that was just entered. */ void willEnterPlace (PlaceObject plobj); /** * Called after the client has left a place and needs to clean up * after the user interface that was displaying that place. * * @param plobj the place object that was just left. */ void didLeavePlace (PlaceObject plobj); }





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