
com.threerings.crowd.data.BodyMarshaller Maven / Gradle / Ivy
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.data;
import javax.annotation.Generated;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.crowd.client.BodyService;
/**
* Provides the implementation of the {@link BodyService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
comments="Derived from BodyService.java.")
public class BodyMarshaller extends InvocationMarshaller
implements BodyService
{
/** The method id used to dispatch {@link #setIdle} requests. */
public static final int SET_IDLE = 1;
// from interface BodyService
public void setIdle (boolean arg1)
{
sendRequest(SET_IDLE, new Object[] {
Boolean.valueOf(arg1)
});
}
}
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