
com.threerings.nio.conman.NetEventHandler Maven / Gradle / Ivy
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.nio.conman;
/**
* When a network event occurs, the connection manager calls the net event handler associated with
* that channel to process the event. There are only a few handlers (and probably only ever will
* be): the one that accepts new connections, the one that deals with a connection while the client
* is authenticating and the one that processes messages from authenticated connections.
*
* Using this interface prevents us from having to do a bunch of inefficient and ugly
* comparisons; instead we can call through an interface method to the proper code.
*/
public interface NetEventHandler
{
/**
* Called when a network event has occurred on this handler's source.
*
* @return the number of bytes read from the network as a result of handling this event.
*/
int handleEvent (long when);
/**
* Called to ensure that this channel has not been idle for longer than is possible in happily
* operating circumstances.
*
* @param idleStamp if the handler's last event occurred more recently than this timestamp, it
* should return false, otherwise true.
*
* @return true if the handler is idle (in which case it will be closed shortly), false if it
* is not.
*/
boolean checkIdle (long idleStamp);
/**
* Called if the handler is deemed to be idle. Should shutdown any associated connection and
* remove any registrations with the connection manager.
*/
void becameIdle ();
}