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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.presents.annotation;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * An annotation indicating that a particular method or all methods in a class (that are not
 * otherwise explicitly annotated) should only be called while on the distributed object event
 * dispatch thread.
 *
 * NOTE: These annotations are currently merely advisory, but someday we would like to use AspectJ
 * or something like that to inject code that enforces these requirements on dev server builds.
 */
@Target(value={ ElementType.METHOD, ElementType.TYPE })
@Retention(value=RetentionPolicy.SOURCE)
public @interface EventThread
{
}




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