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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.presents.dobj;

/**
 * A message event that only goes to the server. If generated on the server then it never leaves
 * the server.
 */
public class ServerMessageEvent extends MessageEvent
{
    /**
     * Constructs a new message event on the specified target object with the supplied name and
     * arguments.
     *
     * @param targetOid the object id of the object whose attribute has changed.
     * @param name the name of the message event.
     * @param args the arguments for this message. This array should contain only values of valid
     * distributed object types.
     */
    public ServerMessageEvent (int targetOid, String name, Object[] args)
    {
        super(targetOid, name, args);
    }

    @Override
    public boolean isPrivate ()
    {
        // this is what makes us server-only
        return true;
    }
}




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