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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.presents.dobj;

/**
 * A subscriber is an entity that has access to a distributed object. The
 * process of obtaining access to a distributed object is an asynchronous
 * one, and changes made to an object are delivered asynchronously. By
 * registering as a subscriber to an object, an entity can react to
 * changes made to an object and ensure that their object is kept up to
 * date.
 *
 * 

To actually receive callbacks when events are dispatched on a * distributed object, an entity should register itself as a listener on * the object once it has received its object reference. * * @see EventListener * @see AttributeChangeListener * @see SetListener * @see OidListListener * * @param the type object being subscribed to. */ public interface Subscriber { /** * Called when a subscription request has succeeded and the object is * available. If the object was requested for subscription, the * subscriber can subsequently receive notifications by registering * itself as a listener of some sort (see {@link * DObject#addListener}). * * @see DObjectManager#subscribeToObject */ void objectAvailable (T object); /** * Called when a subscription request has failed. The nature of the * failure will be communicated via the supplied * ObjectAccessException. * * @see DObjectManager#subscribeToObject */ void requestFailed (int oid, ObjectAccessException cause); }





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