
com.threerings.crowd.server.CrowdSession Maven / Gradle / Ivy
//
// $Id: CrowdSession.java 6500 2011-02-21 18:35:08Z jamie $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.server;
import com.google.inject.Inject;
import com.threerings.presents.server.PresentsSession;
import com.threerings.crowd.chat.server.ChatHistory;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.OccupantInfo;
/**
* Extends the presents session with crowd-specific session handling.
*/
public class CrowdSession extends PresentsSession
{
@Override
protected void sessionConnectionClosed ()
{
super.sessionConnectionClosed();
if (_clobj != null) {
// note that the user is disconnected
BodyObject bobj = _locator.forClient(_clobj);
if (bobj != null) {
_bodyman.updateOccupantStatus(bobj, OccupantInfo.DISCONNECTED);
}
}
}
@Override
protected void sessionWillResume ()
{
super.sessionWillResume();
// note that the user's active once more
BodyObject bobj = _locator.forClient(_clobj);
if (bobj != null) {
_bodyman.updateOccupantStatus(bobj, OccupantInfo.ACTIVE);
}
}
@Override
protected void sessionDidEnd ()
{
super.sessionDidEnd();
BodyObject body = _locator.forClient(_clobj);
// if we no longer have a body, there's nothing more to do
if (body == null) {
return;
}
// clear out our location so that anyone listening will know that we've left
clearLocation(body);
// reset our status in case this object remains around until they start their next session
// (which could happen very soon)
_bodyman.updateOccupantStatus(body, OccupantInfo.ACTIVE);
// clear our chat history
_chatHistory.clear(body.getVisibleName());
}
/**
* When the user ends their session, this method is called to clear out any location they might
* occupy. The default implementation takes care of standard crowd location occupancy, but
* users of other services may which to override this method and clear the user out of a scene,
* zone or other location-derived occupancy.
*/
protected void clearLocation (BodyObject bobj)
{
_locman.leaveOccupiedPlace(bobj);
}
@Inject protected BodyLocator _locator;
@Inject protected BodyManager _bodyman;
@Inject protected LocationManager _locman;
@Inject protected ChatHistory _chatHistory;
}
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