
com.threerings.crowd.util.CrowdContext Maven / Gradle / Ivy
//
// $Id: CrowdContext.java 6407 2011-01-01 05:02:21Z dhoover $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.util;
import com.threerings.util.MessageManager;
import com.threerings.presents.util.PresentsContext;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.client.OccupantDirector;
import com.threerings.crowd.client.PlaceView;
/**
* The crowd context provides access to the various managers, etc. that
* are needed by the crowd client code.
*/
public interface CrowdContext extends PresentsContext
{
/**
* Returns a reference to the location director.
*/
LocationDirector getLocationDirector ();
/**
* Returns a reference to the occupant director.
*/
OccupantDirector getOccupantDirector ();
/**
* Provides access to the chat director.
*/
ChatDirector getChatDirector ();
/**
* Returns a reference to the message manager used by the client to generate localized
* messages.
*/
MessageManager getMessageManager ();
/**
* When the client enters a new place, the location director creates a
* place controller which then creates a place view to visualize the
* place for the user. The place view created by the place controller
* will be passed to this function to actually display it in whatever
* user interface is provided for the user. We don't require any
* particular user interface toolkit, so it is expected that the place
* view implementation will coordinate with the client implementation
* so that the client can display the view provided by the place
* controller.
*
* Though the place view is created before we enter the place, it
* won't be displayed (via a call to this function) until we have
* fully entered the place and are ready for user interaction.
*/
void setPlaceView (PlaceView view);
/**
* When the client leaves a place, the place controller will remove
* any place view it set previously via {@link #setPlaceView} with a
* call to this method.
*/
void clearPlaceView (PlaceView view);
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy