
com.threerings.presents.util.ClassUtil Maven / Gradle / Ivy
//
// $Id: ClassUtil.java 6407 2011-01-01 05:02:21Z dhoover $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.util;
import java.lang.reflect.Method;
import java.util.Map;
import com.samskivert.util.MethodFinder;
import static com.threerings.presents.Log.log;
/**
* Class related utility functions.
*/
public class ClassUtil
{
/**
* Locates and returns the first method in the supplied class whose name is equal to the
* specified name. If a method is located, it will be cached in the supplied cache so that
* subsequent requests will immediately return the method from the cache rather than
* re-reflecting.
*
* @return the method with the specified name or null if no method with that name could be
* found.
*/
public static Method getMethod (String name, Object target, Map cache)
{
Class> tclass = target.getClass();
String key = tclass.getName() + ":" + name;
Method method = cache.get(key);
if (method == null) {
method = findMethod(tclass, name);
if (method != null) {
cache.put(key, method);
}
}
return method;
}
/**
* Looks up the method on the specified object that has a signature that matches the supplied
* arguments array. This is very expensive, so you shouldn't be doing this for something that
* happens frequently.
*
* @return the best matching method with the specified name that accepts the supplied
* arguments, or null if no method could be found.
*
* @see MethodFinder
*/
public static Method getMethod (String name, Object target, Object[] args)
{
Class> tclass = target.getClass();
Method meth = null;
try {
MethodFinder finder = new MethodFinder(tclass);
meth = finder.findMethod(name, args);
} catch (NoSuchMethodException nsme) {
// nothing to do here but fall through and return null
log.info("No such method", "name", name, "tclass", tclass.getName(), "args", args,
"error", nsme);
} catch (SecurityException se) {
log.warning("Unable to look up method?", "tclass", tclass.getName(), "mname", name);
}
return meth;
}
/**
* Locates and returns the first method in the supplied class whose name is equal to the
* specified name.
*
* @return the method with the specified name or null if no method with that name could be
* found.
*/
public static Method findMethod (Class> clazz, String name)
{
Method[] methods = clazz.getMethods();
for (Method method : methods) {
if (method.getName().equals(name)) {
return method;
}
}
return null;
}
}
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