
com.threerings.miso.tools.json.SimpleMisoSceneWriter Maven / Gradle / Ivy
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2013 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.miso.tools.json;
import com.threerings.miso.data.ObjectInfo;
import com.threerings.miso.data.SimpleMisoSceneModel;
import playn.core.Json;
/**
* Writes a simple miso scene to JSON format.
*/
public class SimpleMisoSceneWriter
{
/** The element used to enclose scene models written with this writer. */
public static final String OUTER_ELEMENT = "miso";
/** Writes {@code model} to {@code out}. */
public static void write (SimpleMisoSceneModel model, Json.Writer out) {
out.object(); // outer
out.value("width", model.width);
out.value("height", model.height);
out.value("viewwidth", model.vwidth);
out.value("viewheight", model.vheight);
out.array("base");
for (int tileId : model.baseTileIds) out.value(tileId);
out.end();
out.array("objects");
for (int ii = 0; ii < model.objectTileIds.length; ii++) {
out.object();
out.value("tileId", model.objectTileIds[ii]);
out.value("x", model.objectXs[ii]);
out.value("y", model.objectYs[ii]);
out.end();
}
for (ObjectInfo info : model.objectInfo) {
out.object();
out.value("tileId", info.tileId);
out.value("x", info.x);
out.value("y", info.y);
if (info.action != null) out.value("action", info.action);
if (info.priority != 0) out.value("priority", info.priority);
if (info.sx != 0 || info.sy != 0) {
out.value("sx", info.sx);
out.value("sy", info.sy);
out.value("sorient", info.sorient);
}
if (info.zations != 0) out.value("zations", info.zations);
}
out.end(); // objects
out.end(); // outer
}
}
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