
com.threerings.cast.ActionSequence Maven / Gradle / Ivy
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.io.Serializable;
import java.awt.Point;
/**
* The action sequence class describes a particular character animation
* sequence. An animation sequence consists of one or more frames of
* animation, renders at a particular frame rate, and has an origin point
* that specifies the location of the base of the character in relation to
* the bounds of the animation images.
*/
public class ActionSequence implements Serializable
{
/**
* Defines the name of the default action sequence. When component
* tilesets are loaded to build a set of composited images for a
* particular action sequence, a check is first made for a component
* tileset specific to the action sequence and then for the
* component's default tileset if the action specific tileset did not
* exist.
*/
public static final String DEFAULT_SEQUENCE = "default";
/** The action sequence name. */
public String name;
/** The number of frames per second to show when animating. */
public float framesPerSecond;
/** The position of the character's base for this sequence. */
public Point origin = new Point();
/** Orientation codes for the orientations available for this
* action. */
public int[] orients;
@Override
public String toString ()
{
return "[name=" + name + ", framesPerSecond=" + framesPerSecond +
", origin=" + origin +
", orients=" + (orients == null ? 0 : orients.length) + "]";
}
/** Increase this value when object's serialized state is impacted by
* a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 1;
}
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