
com.threerings.cast.builder.BuilderPanel Maven / Gradle / Ivy
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
import com.samskivert.swing.HGroupLayout;
import com.samskivert.swing.VGroupLayout;
import com.threerings.cast.CharacterManager;
import com.threerings.cast.ComponentRepository;
/**
* The builder panel presents the user with an overview of a composited
* character and facilities for altering the individual components that
* comprise the character's display image.
*/
public class BuilderPanel extends JPanel
{
/**
* Constructs the builder panel.
*/
public BuilderPanel (CharacterManager charmgr,
ComponentRepository crepo, String cprefix)
{
setLayout(new VGroupLayout());
// give ourselves a wee bit of a border
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
HGroupLayout gl = new HGroupLayout(HGroupLayout.STRETCH);
gl.setOffAxisPolicy(HGroupLayout.STRETCH);
// create the builder model
BuilderModel model = new BuilderModel(crepo);
// create the component selection and sprite display panels
JPanel sub = new JPanel(gl);
sub.add(new ComponentPanel(model, cprefix));
sub.add(new SpritePanel(charmgr, model));
add(sub);
}
}
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