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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import com.threerings.util.DirectionCodes;
import com.threerings.media.image.Colorization;
/**
* Encapsulates a set of frames in each of {@link DirectionCodes#DIRECTION_COUNT} orientations
* that are used to render a character sprite.
*/
public interface ActionFrames
{
/**
* Returns the number of orientations available in this set of action frames.
*/
public int getOrientationCount ();
/**
* Returns the multi-frame image that comprises the frames for the specified orientation.
*/
public TrimmedMultiFrameImage getFrames (int orient);
/**
* Returns the x offset from the upper left of the image to the "origin" for this character
* frame. A sprite with location (x, y) will be rendered such that its origin is coincident
* with that location.
*/
public int getXOrigin (int orient, int frameIdx);
/**
* Returns the y offset from the upper left of the image to the "origin" for this character
* frame. A sprite with location (x, y) will be rendered such that its origin is coincident
* with that location.
*/
public int getYOrigin (int orient, int frameIdx);
/**
* Creates a clone of these action frames which will have the supplied colorizations applied
* to the frame images.
*/
public ActionFrames cloneColorized (Colorization[] zations);
/**
* Creates a clone of these action frames which will have the supplied translation applied to
* the frame images.
*/
public ActionFrames cloneTranslated (int dx, int dy);
}
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