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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.cast;

import java.util.Set;

import java.io.Serializable;

import com.samskivert.util.StringUtil;

import com.threerings.media.sprite.Sprite;

/**
 * The character component represents a single component that can be composited with other
 * character components to generate an image representing a complete character displayable in any
 * of the eight compass directions as detailed in the {@link Sprite} class direction constants.
 */
public class CharacterComponent implements Serializable
{
    /** The unique component identifier. */
    public int componentId;

    /** The component's name. */
    public String name;

    /** The class of components to which this one belongs. */
    public ComponentClass componentClass;

    /**
     * Constructs a character component with the specified id of the specified class.
     */
    public CharacterComponent (
        int componentId, String name, ComponentClass compClass, FrameProvider fprov)
    {
        this.componentId = componentId;
        this.name = name;
        this.componentClass = compClass;
        _frameProvider = fprov;
    }

    /**
     * Returns the render priority appropriate for this component at the specified action and
     * orientation.
     */
    public int getRenderPriority (String action, int orientation)
    {
        return componentClass.getRenderPriority(action, name, orientation);
    }

    /**
     * Returns the image frames for the specified action animation or null if no animation for the
     * specified action is available for this component.
     *
     * @param type null for the normal action frames or one of the custom action sub-types:
     * {@link StandardActions#SHADOW_TYPE}, etc.
     */
    public ActionFrames getFrames (String action, String type)
    {
        return _frameProvider.getFrames(this, action, type);
    }

    /**
     * Returns the path to the image frames for the specified action animation or null if no
     * animation for the specified action is available for this component.
     *
     * @param type null for the normal action frames or one of the custom action sub-types:
     * {@link StandardActions#SHADOW_TYPE}, etc.
     *
     * @param existentPaths the set of all paths for which there are valid frames.
     */
    public String getFramePath (String action, String type, Set existentPaths)
    {
        return _frameProvider.getFramePath(this, action, type, existentPaths);
    }

    @Override
    public boolean equals (Object other)
    {
        if (other instanceof CharacterComponent) {
            return componentId == ((CharacterComponent)other).componentId;
        } else {
            return false;
        }
    }

    @Override
    public int hashCode ()
    {
    	return componentId;
    }

    @Override
    public String toString ()
    {
        return StringUtil.fieldsToString(this);
    }

    /** The entity from which we obtain our animation frames. */
    protected FrameProvider _frameProvider;

    /** Increase this value when object's serialized state is impacted by
     * a class change (modification of fields, inheritance). */
    private static final long serialVersionUID = 1;
}




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