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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.cast;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;

import java.awt.Point;

import com.google.common.collect.Lists;
import com.google.common.collect.Maps;

import com.samskivert.util.LRUHashMap;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Throttle;
import com.samskivert.util.Tuple;

import com.samskivert.swing.RuntimeAdjust;

import com.threerings.util.DirectionCodes;

import com.threerings.media.image.Colorization;
import com.threerings.media.image.ImageManager;

import com.threerings.cast.CompositedActionFrames.ComponentFrames;
import com.threerings.cast.CompositedActionFrames.CompositedFramesKey;

import static com.threerings.cast.Log.log;

/**
 * The character manager provides facilities for constructing sprites that
 * are used to represent characters in a scene. It also handles the
 * compositing and caching of composited character animations.
 */
public class CharacterManager
    implements DirectionCodes
{
    /**
     * Sets the size of the cache used for composited animation frames. This must be called before
     * the CharacterManager is created.
     */
    public static void setCacheSize (int cacheKilobytes)
    {
        _runCacheSize = cacheKilobytes;
    }

    /**
     * Constructs the character manager.
     */
    public CharacterManager (ImageManager imgr, ComponentRepository crepo)
    {
        // keep these around
        _imgr = imgr;
        _crepo = crepo;

        // populate our actions table
        Iterator iter = crepo.enumerateActionSequences();
        while (iter.hasNext()) {
            ActionSequence action = iter.next();
            _actions.put(action.name, action);
        }

        // create a cache for our composited action frames
        log.debug("Creating action cache [size=" + _runCacheSize + "k].");
        _frameCache = new LRUHashMap(
                _runCacheSize * 1024, new LRUHashMap.ItemSizer() {
            public int computeSize (CompositedMultiFrameImage value) {
                return (int)value.getEstimatedMemoryUsage();
            }
        });
        _frameCache.setTracking(true); // TODO
    }

    /**
     * Returns the component repository being used by this manager.
     */
    public ComponentRepository getComponentRepository ()
    {
        return _crepo;
    }

    /**
     * Instructs the character manager to construct instances of this
     * derived class of {@link CharacterSprite} when creating new sprites.
     *
     * @exception IllegalArgumentException thrown if the supplied class
     * does not derive from {@link CharacterSprite}.
     */
    public void setCharacterClass (Class charClass)
    {
        // make a note of it
        _charClass = charClass;
    }

    /**
     * Instructs the character manager to use the provided cache for
     * composited action animations.
     */
    public void setActionCache (ActionCache cache)
    {
        _acache = cache;
    }

    /**
     * Returns a {@link CharacterSprite} representing the character
     * described by the given {@link CharacterDescriptor}, or
     * null if an error occurs.
     *
     * @param desc the character descriptor.
     */
    public CharacterSprite getCharacter (CharacterDescriptor desc)
    {
        return getCharacter(desc, _charClass);
    }

    /**
     * Returns a {@link CharacterSprite} representing the character
     * described by the given {@link CharacterDescriptor}, or
     * null if an error occurs.
     *
     * @param desc the character descriptor.
     * @param charClass the {@link CharacterSprite} derived class that
     * should be instantiated instead of the configured default (which is
     * set via {@link #setCharacterClass}).
     */
    public  T getCharacter (CharacterDescriptor desc,
        Class charClass)
    {
        try {
            T sprite = charClass.newInstance();
            sprite.init(desc, this);
            return sprite;

        } catch (Exception e) {
            log.warning("Failed to instantiate character sprite.", e);
            return null;
        }
    }

    /**
     * Obtains the composited animation frames for the specified action for a
     * character with the specified descriptor. The resulting composited
     * animation will be cached.
     *
     * @exception NoSuchComponentException thrown if any of the components in
     * the supplied descriptor do not exist.
     * @exception IllegalArgumentException thrown if any of the components
     * referenced in the descriptor do not support the specified action.
     */
    public ActionFrames getActionFrames (
        CharacterDescriptor descrip, String action)
        throws NoSuchComponentException
    {
        Tuple key = new Tuple(descrip, action);
        ActionFrames frames = _actionFrames.get(key);
        if (frames == null) {
            // this doesn't actually composite the images, but prepares an
            // object to be able to do so
            frames = createCompositeFrames(descrip, action);
            _actionFrames.put(key, frames);
        }

        // periodically report our frame image cache performance
        if (!_cacheStatThrottle.throttleOp()) {
            long size = getEstimatedCacheMemoryUsage();
            int[] eff = _frameCache.getTrackedEffectiveness();
            log.debug("CharacterManager LRU [mem=" + (size / 1024) + "k" +
                      ", size=" + _frameCache.size() + ", hits=" + eff[0] +
                      ", misses=" + eff[1] + "].");
        }

        return frames;
    }

    /**
     * Informs the character manager that the action sequence for the
     * given character descriptor is likely to be needed in the near
     * future and so any efforts that can be made to load it into the
     * action sequence cache in advance should be undertaken.
     *
     * 

This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ public ActionSequence getActionSequence (String action) { return _actions.get(action); } /** * Returns the estimated memory usage in bytes for all images * currently cached by the cached action frames. */ protected long getEstimatedCacheMemoryUsage () { long size = 0; Iterator iter = _frameCache.values().iterator(); while (iter.hasNext()) { size += iter.next().getEstimatedMemoryUsage(); } return size; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); Point[] xlations = descrip.getTranslations(); log.debug("Compositing action [action=" + action + ", descrip=" + descrip + "]."); // this will be used to construct any shadow layers HashMap> shadows = null; // maps components by class name for masks HashMap> ccomps = Maps.newHashMap(); // create colorized versions of all of the source action frames ArrayList sources = Lists.newArrayListWithCapacity(ccount); for (int ii = 0; ii < ccount; ii++) { ComponentFrames cframes = new ComponentFrames(); sources.add(cframes); CharacterComponent ccomp = (cframes.ccomp = _crepo.getComponent(cids[ii])); // load up the main component images ActionFrames source = ccomp.getFrames(action, null); if (source == null) { String errmsg = "Cannot composite action frames; no such " + "action for component [action=" + action + ", desc=" + descrip + ", comp=" + ccomp + "]"; throw new RuntimeException(errmsg); } source = (zations == null || zations[ii] == null) ? source : source.cloneColorized(zations[ii]); Point xlation = (xlations == null) ? null : xlations[ii]; cframes.frames = (xlation == null) ? source : source.cloneTranslated(xlation.x, xlation.y); // store the component with its translation under its class for masking TranslatedComponent tcomp = new TranslatedComponent(ccomp, xlation); ArrayList tcomps = ccomps.get(ccomp.componentClass.name); if (tcomps == null) { ccomps.put(ccomp.componentClass.name, tcomps = Lists.newArrayList()); } tcomps.add(tcomp); // if this component has a shadow, make a note of it if (ccomp.componentClass.isShadowed()) { if (shadows == null) { shadows = Maps.newHashMap(); } ArrayList shadlist = shadows.get(ccomp.componentClass.shadow); if (shadlist == null) { shadows.put(ccomp.componentClass.shadow, shadlist = Lists.newArrayList()); } shadlist.add(tcomp); } } // now create any necessary shadow layers if (shadows != null) { for (Map.Entry> entry : shadows.entrySet()) { ComponentFrames scf = compositeShadow(action, entry.getKey(), entry.getValue()); if (scf != null) { sources.add(scf); } } } // add any necessary masks for (ComponentFrames cframes : sources) { ArrayList mcomps = ccomps.get(cframes.ccomp.componentClass.mask); if (mcomps != null) { cframes.frames = compositeMask(action, cframes.ccomp, cframes.frames, mcomps); } } // use those to create an entity that will lazily composite things // together as they are needed ComponentFrames[] cfvec = sources.toArray(new ComponentFrames[sources.size()]); return new CompositedActionFrames(_imgr, _frameCache, action, cfvec); } protected ComponentFrames compositeShadow ( String action, String sclass, ArrayList scomps) { final ComponentClass cclass = _crepo.getComponentClass(sclass); if (cclass == null) { log.warning("Components reference non-existent shadow layer " + "class [sclass=" + sclass + ", scomps=" + StringUtil.toString(scomps) + "]."); return null; } ComponentFrames cframes = new ComponentFrames(); // create a fake component for the shadow layer cframes.ccomp = new CharacterComponent(-1, "shadow", cclass, null); ArrayList sources = Lists.newArrayList(); for (TranslatedComponent scomp : scomps) { ComponentFrames source = new ComponentFrames(); source.ccomp = scomp.ccomp; source.frames = scomp.getFrames(action, StandardActions.SHADOW_TYPE); if (source.frames == null) { // skip this shadow component continue; } sources.add(source); } // if we ended up with no shadow, no problem! if (sources.size() == 0) { return null; } // create custom action frames that use a special compositing // multi-frame image that does the necessary shadow magic ComponentFrames[] svec = sources.toArray(new ComponentFrames[sources.size()]); cframes.frames = new CompositedActionFrames(_imgr, _frameCache, action, svec) { @Override protected CompositedMultiFrameImage createFrames (int orient) { return new CompositedShadowImage( _imgr, _sources, _action, orient, cclass.shadowAlpha); } }; return cframes; } protected ActionFrames compositeMask ( String action, CharacterComponent ccomp, ActionFrames cframes, ArrayList mcomps) { ArrayList sources = Lists.newArrayList(); sources.add(new ComponentFrames(ccomp, cframes)); for (TranslatedComponent mcomp : mcomps) { ActionFrames mframes = mcomp.getFrames(action, StandardActions.CROP_TYPE); if (mframes != null) { sources.add(new ComponentFrames(mcomp.ccomp, mframes)); } } if (sources.size() == 1) { return cframes; } ComponentFrames[] mvec = sources.toArray(new ComponentFrames[sources.size()]); return new CompositedActionFrames(_imgr, _frameCache, action, mvec) { @Override protected CompositedMultiFrameImage createFrames (int orient) { return new CompositedMaskedImage(_imgr, _sources, _action, orient); } }; } /** Combines a component with an optional translation for shadowing or masking. */ protected static class TranslatedComponent { public CharacterComponent ccomp; public Point xlation; public TranslatedComponent (CharacterComponent ccomp, Point xlation) { this.ccomp = ccomp; this.xlation = xlation; } public ActionFrames getFrames (String action, String type) { ActionFrames frames = ccomp.getFrames(action, type); return (frames == null || xlation == null) ? frames : frames.cloneTranslated(xlation.x, xlation.y); } } /** The image manager with whom we interact. */ protected ImageManager _imgr; /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected Map _actions = Maps.newHashMap(); /** A table of composited action sequences (these don't reference the * actual image data directly and thus take up little memory). */ protected Map, ActionFrames> _actionFrames = Maps.newHashMap(); /** A cache of composited animation frames. */ protected LRUHashMap _frameCache; /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; /** Throttle our cache status logging to once every 30 seconds. */ protected Throttle _cacheStatThrottle = new Throttle(1, 30000L); /** Register our image cache size with the runtime adjustments * framework. */ protected static RuntimeAdjust.IntAdjust _cacheSize = new RuntimeAdjust.IntAdjust( "Size (in kb of memory used) of the character manager LRU " + "action cache [requires restart]", "narya.cast.action_cache_size", CastPrefs.config, 32768); /** * Cache size to be used in this run. Adjusted by setCacheSize without affecting * the stored value. */ protected static int _runCacheSize = _cacheSize.getValue(); }





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