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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.image.ImageManager;
import com.threerings.media.image.VolatileMirage;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
/**
* Used to composite the special shadow action frames for a particular
* orientation of a {@link CompositedActionFrames}.
*/
public class CompositedShadowImage extends CompositedMultiFrameImage
{
public CompositedShadowImage (ImageManager imgr, ComponentFrames[] sources,
String action, int orient, float shadowAlpha)
{
super(imgr, sources, action, orient);
// create the appropriate alpha composite for rendering the shadow
_shadowAlpha = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, shadowAlpha);
}
@Override
public int getWidth (int index) {
return _sources[0].frames.getFrames(_orient).getWidth(index);
}
@Override
public int getHeight (int index) {
return _sources[0].frames.getFrames(_orient).getHeight(index);
}
@Override
public int getXOrigin (int index) {
return _sources[0].frames.getXOrigin(_orient, index);
}
@Override
public int getYOrigin (int index) {
return _sources[0].frames.getYOrigin(_orient, index);
}
@Override
protected CompositedMirage createCompositedMirage (int index) {
// Always use a CompositedVolatileMirage for ShadowImage since we need to draw into it.
return new CompositedVolatileMirage(index);
}
@Override
public void paintFrame (Graphics2D g, int index, int x, int y) {
Composite ocomp = g.getComposite();
g.setComposite(_shadowAlpha);
_images[index].paint(g, x + getX(index), y + getY(index));
g.setComposite(ocomp);
}
@Override
public boolean hitTest (int index, int x, int y) {
return _images[index].hitTest(x + getX(index), y + getY(index));
}
@Override
public void getTrimmedBounds (int index, Rectangle bounds) {
bounds.setBounds(getX(index), getY(index), _images[index].getWidth(),
_images[index].getHeight());
}
/**
* @return the x offset into the source image for the image at index
*/
protected int getX (int index) {
return ((VolatileMirage)_images[index]).getX();
}
/**
* @return the y offset into the source image for the image at index
*/
protected int getY (int index) {
return ((VolatileMirage)_images[index]).getY();
}
/** The alpha value at which we render our shadow. */
protected AlphaComposite _shadowAlpha;
}
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