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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.cast;

import java.util.Set;

/**
 * Provides a mechanism where by a character component can obtain access
 * to its image frames for a particular action in an on demand manner.
 */
public interface FrameProvider
{
    /**
     * Returns the animation frames (in the eight sprite directions) for
     * the specified action of the specified component. May return null if
     * the specified action does not exist for the specified component.
     */
    public ActionFrames getFrames (
        CharacterComponent component, String action, String type);

    /**
     * Returns the file path of the animation frames (in the eight sprite directions) for the
     * specified action of the specified component. May return a path to the default action or
     * null if the specified action does not exist for the specified component.
     *
     * @param existentPaths the set of all paths for which there are valid frames.
     */
    public String getFramePath (
        CharacterComponent component, String action, String type, Set existentPaths);
}




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